4KB Explosions Contest

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kikito
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Re: 4KB Explosions Contest

Post by kikito »

Amazing! Two more entries, and it's still the first week!

I've added links to Vrld's and BlackBulletIV's projects to the entries page.

All three explosions look convincing and differentiated so far - Taehl's one is more "realistic", Vrld's "smokeish" (like an explosion of spores) and BlackBulletIV's is sort of "techno", with those psychedelic circles.

I haven't had the opportunity to check out the source code of anyone so far, but I'm really happy with the looks of what we are getting.
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BlackBulletIV
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Re: 4KB Explosions Contest

Post by BlackBulletIV »

I'd agree with you style definitions of the explosions.

Yeah, I'm quite amazed what you can do with 4 (or even 2) KB when you're pushed to do so. The 4 KB rule really initiates creativity and ingenuity.

By the way, did you get a chance to play with time control I threw in?
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Re: 4KB Explosions Contest

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BlackBulletIV wrote:By the way, did you get a chance to play with time control I threw in?
Yeah, it took me a little to find the controls - you should have included an explanation on your post. I added that explanation ("use up/down keys to change time scale") on the list. And yeah, it was awesome what you were able to accomplish in so little space!
BlackBulletIV wrote:Yeah, I'm quite amazed what you can do with 4 (or even 2) KB when you're pushed to do so. The 4 KB rule really initiates creativity and ingenuity.
I'm glad you liked the challenge. The idea wasn't mine at all, there have been competitions like this for a long time. I wanted to make an explosions competition since I learned that LÖVE 0.7 was getting framebuffers, but the 4KB rule was inspired by this.
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BlackBulletIV
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Re: 4KB Explosions Contest

Post by BlackBulletIV »

BlackBulletIV wrote:- You can slow down, speed up, and even reverse (somewhat) time with the up/down arrow keys.
You must have been reading my post too quick. Anyway, thanks.
kikito wrote:I'm glad you liked the challenge. The idea wasn't mine at all, there have been competitions like this for a long time. I wanted to make an explosions competition since I learned that LÖVE 0.7 was getting framebuffers, but the 4KB rule was inspired by this.
You mean... that was done in 4KB?!?!? :ultrashocked:
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kikito
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Re: 4KB Explosions Contest

Post by kikito »

BlackBulletIV wrote:You mean... that was done in 4KB?!?!? :ultrashocked:
Yup. Graphics, light and music. Here it is (It's 29k because they bundled several versions, for different screen resolutions).
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Re: 4KB Explosions Contest

Post by tentus »

BlackBulletIV wrote: You mean... that was done in 4KB?!?!? :ultrashocked:
If you like that, you should check out kkrieger, at http://www.theprodukkt.com/kkrieger. It's not as mind-bogglingly small (weighing in at 96 kb), but it's a fully functional first person shooter with a boatload of high-tech features.
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BlackBulletIV
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Re: 4KB Explosions Contest

Post by BlackBulletIV »

kikito wrote:
BlackBulletIV wrote:You mean... that was done in 4KB?!?!? :ultrashocked:
Yup. Graphics, light and music. Here it is (It's 29k because they bundled several versions, for different screen resolutions).
Wow. Thanks, haven't played it yet, as it's for Windows; I'll need to boot up my virtual machine. Lol, on the smallest one if they had 2 bytes more they would've went over; that's close.
tentus wrote:
BlackBulletIV wrote: You mean... that was done in 4KB?!?!? :ultrashocked:
If you like that, you should check out kkrieger, at http://www.theprodukkt.com/kkrieger. It's not as mind-bogglingly small (weighing in at 96 kb), but it's a fully functional first person shooter with a boatload of high-tech features.
............ That's some amazing byte crushing wizardry! :ultrashocked:
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Taehl
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Re: 4KB Explosions Contest

Post by Taehl »

Hee hee, I've been in love with the demoscene since Farbrausch's 'Poem to a Horse'. I like Haujobb and ASD, too.

Anyway, a bit more on-topic: I know you can essentially write your own ImageData with mapPixel. Is there any way to do the same for sound?
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Robin
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Re: 4KB Explosions Contest

Post by Robin »

Taehl wrote:Is there any way to do the same for sound?
setSample, I guess.
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vrld
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Re: 4KB Explosions Contest

Post by vrld »

Taehl wrote:Anyway, a bit more on-topic: I know you can essentially write your own ImageData with mapPixel. Is there any way to do the same for sound?
Yes, SoundData:setSample. See also this thread and (more ad hoc) in this project

Edit: Damnit, Robin! Y u so fast?
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