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Cannot create texture: pixel height of 4800 is too large for this system.
Knowing that the given value cannot change at any time.
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Cannot create texture: pixel height of 4800 is too large for this system.
Indeed I have just noticed it, however the DPI is 320 on my device. I'm looking in the Löve documentation but does anyone have a solution to solve this problem?
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local canvas = lg.newCanvas(
width, height, { dpiscale = 1 }
)
Also see this older thread discussing the same issue:Bigfoot71 wrote: ↑Tue Dec 20, 2022 9:52 pm Thanks for pointing me in the right direction!
Re-edit: I want to clarify for others who would have this problem because I think that now, if the canvas is made to be displayed it is surely not the best idea, you would have to look for another solution, in my particular case that suits me.
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