GMSweeper - A simple minesweeper game

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BrotSagtMist
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Re: GMSweeper - A simple minesweeper game

Post by BrotSagtMist »

Dont get lost in the "ill do this game forever" spiral. At one point you just have to claim the game is finished.
obey
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rabbitboots
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Re: GMSweeper - A simple minesweeper game

Post by rabbitboots »

Hold-to-increment buttons would help with setting custom game parameters for sure.

For what it's worth, with large playfields, I get less than 5% CPU usage on my two systems, both of which are pretty old. That seems fine IMO. Here are their CPU+GPU models:

Laptop -- ~3% usage:
* CPU: Core i3-3110M 2.40 GHz (2 cores)
* GPU: Integrated (probably Intel HD Graphics 4000)

Desktop -- ~0.7% usage:
* CPU: Core i5-4430 3.00 GHz (4 cores)
* GPU: NVidia GeForce GTX 750
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GreffMASTER
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Re: GMSweeper - A simple minesweeper game

Post by GreffMASTER »

I've published the final content update for the game.
This update adds window scaling (available scale modes are 1x, 1.5x and 2x), slider buttons and some code cleanup.
I don't plan on adding anything new to the game anymore and I now consider it as "finished".
I will still update the game if there are some major issues with it.
So, If you find any bugs or issues, let me know. ;)
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BrotSagtMist
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Re: GMSweeper - A simple minesweeper game

Post by BrotSagtMist »

The journey never ends :D

I found this: creating a large field and then hitting scale may throw the scale button out of the window and puts the settings outside of the screen.
With the settings being saved this can be troublesome for some players to reset.
I suggest to use love.window.getDesktopDimensions and skip saving the setting if the playfield is bigger than the screen.
obey
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knorke
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Re: GMSweeper - A simple minesweeper game

Post by knorke »

In windows minesweeper, if you have placed the correct number of flags around a number then you click both mousebuttons at the same time to uncover the remaining fields. (if you placed the flags wrong then you might still die)
It is just a little convenient feature. It even has a wikipedia entry, so you know it is important. :cool:
https://en.wikipedia.org/wiki/Chording# ... per_tactic
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GreffMASTER
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Re: GMSweeper - A simple minesweeper game

Post by GreffMASTER »

knorke wrote: Thu Dec 01, 2022 3:43 pm In windows minesweeper, if you have placed the correct number of flags around a number then you click both mousebuttons at the same time to uncover the remaining fields. (if you placed the flags wrong then you might still die)
It is just a little convenient feature. It even has a wikipedia entry, so you know it is important. :cool:
https://en.wikipedia.org/wiki/Chording# ... per_tactic
Yeah, I noticed that recently and I already have a working chording implementation.
Just need to make sure it fully works and it will appear in version 1.2.
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GreffMASTER
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Re: GMSweeper - A simple minesweeper game

Post by GreffMASTER »

The 1.2 (Polishing Update) has been released!
This update adds chording (I have no clue how I forgot about it) as well as a small accessibility improvement. The game window will never be bigger than your screen resolution. You can also scale the window infinitely as long as it fits on your screen.
I may have said that the prior update was the last content update, but this time it might actually be it.

Thank you so much for the feedback! :awesome:
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darkfrei
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Re: GMSweeper - A simple minesweeper game

Post by darkfrei »

GreffMASTER wrote: Sun Dec 04, 2022 6:28 pm Thank you so much for the feedback! :awesome:
Nice! But some issues on android:
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GreffMASTER
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Re: GMSweeper - A simple minesweeper game

Post by GreffMASTER »

darkfrei wrote: Sun Dec 04, 2022 7:04 pm Nice! But some issues on android:
Sorry, but this game was never made with mobile support in mind and that's one thing I'm not going to fix.
In fact, on my device the game doesn't run at all. It would require much more changes than just a resolution fix.
I've put a statement in the original post.
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