Professional Game Design Documents

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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mike
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Re: Professional Game Design Documents

Post by mike »

u9_ wrote:
u9_ wrote:[...] consider searching youtube for a low-quality video.
As I mentioned earlier, you could search youtube (click me click me) :)
Some of us* are tired of the craptacular quality of YouTube videos, so it was just a suggestion. Video was awesome and I'm downloading the installer now.


* This "us" refers to just me...
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Kaze
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Re: Professional Game Design Documents

Post by Kaze »

I played it. It was.. good.. It was so short :( .
u9_
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Re: Professional Game Design Documents

Post by u9_ »

Thanks Kaze. It was a 3 minute playtime prototype :)

mike, i think i didn't understand you at first. Does Vimeo have better quality? (note to everyone, i have never used neither vimeo nor youtube :) so i know nothing about their abilities/inabilities )
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mike
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Re: Professional Game Design Documents

Post by mike »

Vimeo is the shit when it comes to quality. YouTube is just shit. Aside from Vimeo cracking down on "just people playing a game" videos (aka: ones without any creative merit) I recommend it to everyone.
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qubodup
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Re: Professional Game Design Documents

Post by qubodup »

mike wrote:Vimeo is the shit when it comes to quality. YouTube is just shit. Aside from Vimeo cracking down on "just people playing a game" videos (aka: ones without any creative merit) I recommend it to everyone.
What about the high-quality YouTube videos?Add &fmt=18 to the URL to see the HQ version if available.

Vimeo allows developers to post gameplay videos of their games if they state in the description that they are a developer of the game. Here are the guidelines.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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rude
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Re: Professional Game Design Documents

Post by rude »

Can't say I blame Vimeo for this. Their guidelines are sane and acceptable.
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mike
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Re: Professional Game Design Documents

Post by mike »

I agree. To me it seems a little stringent, but then again we have WeGame for random game videos, so I understand that they want to limit their content to creative videos.
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