LÖVE for the Switch
Re: LÖVE for the Switch
You would have to download the source, modify love.cpp to use a window library to make a render window for the console then build it for the console. THATS IT.
Re: LÖVE for the Switch
https://github.com/retronx-team/love-nx
This kinda flew under the radar, but you can build an NRO file to either run .love files or package up your game to distribute. Obviously for homebrew purposes only if you don't have a devkit.
This kinda flew under the radar, but you can build an NRO file to either run .love files or package up your game to distribute. Obviously for homebrew purposes only if you don't have a devkit.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
-
- Prole
- Posts: 7
- Joined: Mon Sep 14, 2015 7:22 am
Re: LÖVE for the Switch
Boom! Cheers
-
- Prole
- Posts: 36
- Joined: Wed Apr 13, 2016 3:53 pm
Re: LÖVE for the Switch
I'm pleased to share my port to Switch via the official Nintendo SDK. It is based on the main branch.
You will need to be licensed for Switch development with a Nintendo developer account, signed NDA and Nintendo Switch access approval.
This will let you access the Switch dev forums where I posted the link to the private repo.
I can't link to my thread directly but you can find it:
Developer Support > Nintendo Switch forums > English > Nintendo SDK > General Discussion > LÖVE for Nintendo Switch
There, post a reply with your Github username to request access, or download the snapshot in the attached zip file.
You'll of course need an official devkit to run it.
You will need to be licensed for Switch development with a Nintendo developer account, signed NDA and Nintendo Switch access approval.
This will let you access the Switch dev forums where I posted the link to the private repo.
I can't link to my thread directly but you can find it:
Developer Support > Nintendo Switch forums > English > Nintendo SDK > General Discussion > LÖVE for Nintendo Switch
There, post a reply with your Github username to request access, or download the snapshot in the attached zip file.
You'll of course need an official devkit to run it.
Last edited by Iori Branford on Sun Oct 02, 2022 12:10 am, edited 3 times in total.
-
- Prole
- Posts: 7
- Joined: Mon Sep 14, 2015 7:22 am
Re: LÖVE for the Switch
Awesome!
Have you launched a game with it Iori?
Have you launched a game with it Iori?
Re: LÖVE for the Switch
Can you give some details about the love2d 11.4 functions support, what features don't work ?Iori Branford wrote: ↑Sun Sep 25, 2022 5:50 am I'm pleased to share my port to Switch via the official Nintendo SDK. It is based on the main branch.
At the moment I use
Code: Select all
function love.mousepressed(xOrg, yOrg, button, istouch, presses)
And for example the switch controllers, could I use the
Code: Select all
function love.mousemoved(xOrg, yOrg, dx, dy, istouch)
-
- Prole
- Posts: 36
- Joined: Wed Apr 13, 2016 3:53 pm
Re: LÖVE for the Switch
I have started to port my first shipped title Demonizer.
It runs, but there is a lot I need to improve and polish up to be competitive with similar Switch games.
I expect touch-as-mouse to work, I haven't used it, but touchpressed/touchmoved/touchreleased do work.gcmartijn wrote: ↑Sun Sep 25, 2022 4:03 pm Can you give some details about the love2d 11.4 functions support, what features don't work ?
At the moment I useThat work for the Ipad, but does it work for the switch?Code: Select all
function love.mousepressed(xOrg, yOrg, button, istouch, presses)
And for example the switch controllers, could I use theI guess it will take a year for the game is ready, but I love the idea that the game is runnable at the switch.Code: Select all
function love.mousemoved(xOrg, yOrg, dx, dy, istouch)
Some features are not available until I figure out how to build the libraries:
- Networking via lua-enet or luasocket
- Playing tracker module audio files (EDIT 10/1/2022: MP3 added!)
- shioridotdev
- Prole
- Posts: 1
- Joined: Sun Sep 26, 2021 1:11 pm
- Location: 兵庫 神戸市
- Contact:
Re: LÖVE for the Switch
Hello,
I wanted to know if the LÖVE for Nintendo Switch is still available in the official Nintendo SDK?
I wanted to know if the LÖVE for Nintendo Switch is still available in the official Nintendo SDK?
ドットと申します。
-
- Prole
- Posts: 36
- Joined: Wed Apr 13, 2016 3:53 pm
Re: LÖVE for the Switch
Sorry, I have been away for a while. Please check email for your invites.shioridotdev wrote: ↑Wed Jun 14, 2023 5:20 am Hello,
I wanted to know if the LÖVE for Nintendo Switch is still available in the official Nintendo SDK?
Re: LÖVE for the Switch
Hey there, I'd also like to get an invite to the love2D switch repo.
I posted in the nintendo forum.
Thanks!
I posted in the nintendo forum.
Thanks!
Who is online
Users browsing this forum: No registered users and 0 guests