Hi all!
Here is a Color Lines-like game, where you are need to place 5 color balls (or more than 5) in line of them.
Settings are not available, but you can play it.
Colör Lines
Re: Colör Lines
my laptop has 1366x768 resolution, so the window did not fully fit vertically.
it was playable by moving the titlebar offscreen.
https://www.youtube.com/watch?v=QQXGgNeivxg
(I am making a "playing wip games from love2d forum" playlist)
I like the jumping animation of the bubbles. It seems there is no way to lose: When the last tile gets field by a small bubble, you can still jump on it and endlessly shuffle bubbles until you get a line.
Some effect when clearing a line would be good, too. Maybe some combo-system too.
it was playable by moving the titlebar offscreen.
https://www.youtube.com/watch?v=QQXGgNeivxg
(I am making a "playing wip games from love2d forum" playlist)
I like the jumping animation of the bubbles. It seems there is no way to lose: When the last tile gets field by a small bubble, you can still jump on it and endlessly shuffle bubbles until you get a line.
Some effect when clearing a line would be good, too. Maybe some combo-system too.
Re: Colör Lines
I would set the window to be resizable and add something like this to your love.draw, so anyone can play it at whatever resolution they like:
[Edit] Ach, sorry, that by itself breaks mouse coordinates and the display after switching screens. Here's a properly working main.lua:
And then in color-lines.lua, in game.load and menu.load, replace
with:
Code: Select all
local gameW, gameH = 1280, 800
function love.draw()
local winW, winH = love.graphics.getDimensions()
local scale = math.min(winW/gameW, winH/gameH)
local extraX, extraY = winW - gameW*scale, winH - gameH*scale
love.graphics.push()
love.graphics.translate(extraX/2, extraY/2)
love.graphics.scale(scale, scale)
cl.draw()
love.graphics.pop()
end
Code: Select all
local w, h = love.graphics.getDimensions()
Code: Select all
local w, h = gameW, gameH
- Gunroar:Cannon()
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Re: Colör Lines
Or Resolution Solution next time.
Re: Colör Lines
O cool! Maybe if the little circles were pulsing (growing bigger and smaller), then it would be more clear that they're going to "appear" after the player's next move.
- Roland Chastain
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Re: Colör Lines
@Ross
It works fine. Thanks!
It works fine. Thanks!
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