What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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knorke
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Re: What's everyone working on? (tigsource inspired)

Post by knorke »

Image
You can be a Pacman or you can be a spaceship!
Also you can be a stone but then you only move by falling down, as stones do.
And there are many more Pacmans and spaceships and stones and they all wiggle around or fall down.
I am not yet sure what the gameplay is.
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ReFreezed
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Re: What's everyone working on? (tigsource inspired)

Post by ReFreezed »

knorke wrote: Sun Sep 04, 2022 3:50 am Image
You can be a Pacman or you can be a spaceship!
Can you be one of these guys? (This is what my mushy brain saw in the lower left view...)
looks-like-a-creeper.png
looks-like-a-creeper.png (28.63 KiB) Viewed 30860 times
Tools: Hot Particles, LuaPreprocess, InputField, (more) Games: Momento Temporis
"If each mistake being made is a new one, then progress is being made."
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GVovkiv
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Re: What's everyone working on? (tigsource inspired)

Post by GVovkiv »

ReFreezed wrote: Sun Sep 04, 2022 8:28 pm
knorke wrote: Sun Sep 04, 2022 3:50 am Image
You can be a Pacman or you can be a spaceship!
Can you be one of these guys? (This is what my mushy brain saw in the lower left view...)
looks-like-a-creeper.png
IS THIS MINECRAFT REFERENCE?
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vico
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Re: What's everyone working on? (tigsource inspired)

Post by vico »

Not working yet, but i'm thinking in making a open-source rpg editor that uses Love2d in its result projects.

I would love to post a invite for interested people in the forums, but i dont know the correct section to do it.
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Sodium
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Re: What's everyone working on? (tigsource inspired)

Post by Sodium »

Reinventing the wheel.

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I love okra. :P
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knorke
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Re: What's everyone working on? (tigsource inspired)

Post by knorke »

I made a sound effect. I am not good with sounds so I never spend much effort on it because the results do not get better anyway. :roll:
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Matip Brill
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Re: What's everyone working on? (tigsource inspired)

Post by Matip Brill »

In today's fast-paced business world, it's always interesting to hear what others are working on. Whether it's a new product launch, a marketing campaign, or a research project, it's important to stay up-to-date on what's happening in the industry.

One trend that has been gaining popularity is the everyday low pricing strategy. This approach focuses on offering products or services at a consistent low price, rather than relying on sales or discounts. The goal is to create a sense of trust with customers and to establish a brand as a low-cost leader.

If you're interested in learning more about the everyday low pricing strategy, you can check out the following link: https://priceva.com/blog/everyday-low-pricing. This resource provides a comprehensive overview of the approach, including the benefits and challenges, and offers insights and tips for implementing an effective everyday low pricing strategy.

Overall, it's fascinating to see the diversity of projects that people are working on. Whether you're focused on pricing strategy, product development, or marketing, it's important to stay informed and continue learning in order to drive success in your own work.
Last edited by Matip Brill on Sun Feb 05, 2023 7:29 pm, edited 1 time in total.
RedGuff
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Re: What's everyone working on? (tigsource inspired)

Post by RedGuff »

Hello. I'll make a teaching software.
I'm very slow because I do not have time.
It will teach the kanjis in shogi ("Japanese chess").
(In https://lishogi.org/, you can choose pieces with moves drawn, but in real life, it's rare.)
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knorke
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Re: What's everyone working on? (tigsource inspired)

Post by knorke »

I made a level editor by accident:


Save/load is half done. I am unsure how levels will work gameplay-wise.
The AI is not amused about the appearance of walls either. Other AIs are busy painting pictures or even learning to program love2d themselves but these guys are so dumb. They will bounce into anything and get stuck all the time.
Rigachupe
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Re: What's everyone working on? (tigsource inspired)

Post by Rigachupe »

Started to develop some standart old fashion adventure game : https://sylfir.itch.io/seclusion with the help of extended groverburger 3D engine.
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