Ross wrote: ↑Wed Aug 24, 2022 11:32 pm
Pretty cool. I played through the first level. Seems pretty solid, menus that work, a map, and everything!
![Very Happy :D](./images/smilies/ms-glad.png)
The gameplay is pretty basic as far as I played, I would expect either some RPG stuff with character stats, or some tactical combat elements (or both!). Seems like a great start though.
Thank you so much for your feedback.
Regarding the gameplay, I indeed plan to add basic elements such as skill and specialities cards that will be provided to the player at the beginning of each level.
About the combats, the only tactical elements that are implemented yet are that you have more chance to hit your opponent when you attack from behind - and vice-versa, , and that enemies have more chance to hit you when there are several of them attacking you.
Ross wrote: ↑Wed Aug 24, 2022 11:32 pm
The only real annoyance I had was that it's hard to see the walls, they really blend in with the floor. It's actually easier to look at the map to see the room layout (the doors can be really hard to see in the normal view as well, particularly if they're in a corner).
Regarding the walls, I think the problem is more present on the first level, because the walls have the same shade as the floor; might have to correct that. On the 2nd and 3rd level it seems to me that they are more visible.
It's kind of voluntary that the doors are not so visible, in order to accentuate the exploration aspect of the game. However, once again in the following levels they seem more visible to me because of their size. I might have to redesign the first level (which is supposed to be a ruined village).