A game about mixing potions made for a jam that I missed the deadline for due to itch.io messing me up.
It's ...uh... VERY incomplete but at least some poeple should try it, right?
https://hmmmgames.itch.io/splash-effect ... biap2GDnPV
Splash Effect - WIP YaaAy
- Gunroar:Cannon()
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Re: Splash Effect - WIP YaaAy
Does not work with Wine:
0009:err:module:__wine_process_init failed to load L"Z:\\home\\tpmint\\Downloads\\splash\\splash_effect.exe", error c000012f
(other love2d games do work)
Also I can not open the .exe file with zip-software, like is possible with other fused exe files. Is it packed correctly?
0009:err:module:__wine_process_init failed to load L"Z:\\home\\tpmint\\Downloads\\splash\\splash_effect.exe", error c000012f
(other love2d games do work)
Also I can not open the .exe file with zip-software, like is possible with other fused exe files. Is it packed correctly?
Re: Splash Effect - WIP YaaAy
Took me a bit of fiddling to work out the UI but after that it was really fun. Artwork is really nice as well, you seem to have perfected that style now. I did get this error BTW:
Code: Select all
Error
splash_effect/creature.lua:229: attempt to index field 'effectsn' (a nil value)
Traceback
[love "callbacks.lua"]:228: in function 'handler'
splash_effect/creature.lua:229: in function 'startNewTurn'
splash_effect/level.lua:1091: in function 'getNextTurn'
splash_effect/level.lua:863: in function '__mousereleased'
toybox/entities/Game.lua:171: in function 'mousereleased'
toybox/LGML.lua:282: in function <toybox/LGML.lua:281>
[love "callbacks.lua"]:154: in function <[love "callbacks.lua"]:144>
[C]: in function 'xpcall'
- Gunroar:Cannon()
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Re: Splash Effect - WIP YaaAy
Thank yoot.
Heheh...yeah it errors sometimes since I was in a rush.I did get this error BTW:
Code: Select all
Error splash_effect/creature.lua:229: attempt to index field 'effectsn' (a nil value) Traceback [love "callbacks.lua"]:228: in function 'handler' splash_effect/creature.lua:229: in function 'startNewTurn' splash_effect/level.lua:1091: in function 'getNextTurn' splash_effect/level.lua:863: in function '__mousereleased' toybox/entities/Game.lua:171: in function 'mousereleased' toybox/LGML.lua:282: in function <toybox/LGML.lua:281> [love "callbacks.lua"]:154: in function <[love "callbacks.lua"]:144> [C]: in function 'xpcall'
Yeah, sorry for it only being exe, but if you open it as a .7z file you can get the source.knorke wrote: ↑Tue Aug 16, 2022 10:59 am Does not work with Wine:
0009:err:module:__wine_process_init failed to load L"Z:\\home\\tpmint\\Downloads\\splash\\splash_effect.exe", error c000012f
(other love2d games do work)
Also I can not open the .exe file with zip-software, like is possible with other fused exe files. Is it packed correctly?
I'll update it a little then try to post the love file here after a while.
Re: Splash Effect - WIP YaaAy
I had to rename the file extension to unpack it (strange)
After five attempts or so I did not yet fully understand the gameplay and GUI.
There seems to be a reproducible crash, maybe triggered by drinking the red portion:
https://youtu.be/_VM2iZ47MYU
The scribbled art style is interesting. Perhaps only use the "windows wiggle" animation only on active windows or when a player needs attention from player? Might make it easier to learn the gameplay.
After five attempts or so I did not yet fully understand the gameplay and GUI.
There seems to be a reproducible crash, maybe triggered by drinking the red portion:
https://youtu.be/4Z0bbFWhXMEsplash_effect/data/potions_1.lua:194: attempt to perform arithmetic on field 'max_health' (a nil value)
Traceback
splash_effect/data/potions_1.lua:194: in function 'on_effect'
splash_effect/creature.lua:263: in function 'playEffect'
splash_effect/creature.lua:190: in function 'startNewTurn'
splash_effect/level.lua in function 'getNextTurn'
splash_effect/level.lua:863: in function '__mousereleased'
toybox/entities/Game.lua:171: in function 'mousereleased'
toybox/LGML.lua:282: in function <toybox/LGML.lua:281>
[C]: in function 'xpcall'
https://youtu.be/_VM2iZ47MYU
The scribbled art style is interesting. Perhaps only use the "windows wiggle" animation only on active windows or when a player needs attention from player? Might make it easier to learn the gameplay.
- Gunroar:Cannon()
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Re: Splash Effect - WIP YaaAy
Sorry, no time to do a good tutorial (though the question marks when you open the item menu give some instruct ion)
And yes, it has ... a lot of errors. The only reasonable potions are the one of toxicity and burning (throw them one after the other and enemies will catch fire). The rest barely do anything.
And yes, it has ... a lot of errors. The only reasonable potions are the one of toxicity and burning (throw them one after the other and enemies will catch fire). The rest barely do anything.
Ah, that's a good suggestion. Thanks, I'll remember this in my next project.
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