Thank you for the clarification. I will take a look at this issue when I have a chance.
The same fix is available for Apache as an .htaccess file.
love.js standalone player
Re: love.js standalone player
Hi, I'm trying to pack the game for love.js and below you can find the errors that appear when I run the server which is done with python: python -m SimpleHTTPServer 8000
My game is here: https://codeberg.org/glitchapp/fish-fil ... llets-mini
After refreshing the website I receive the following errors:
I'm not sure what I'm doing wrong, any hints?
My game is here: https://codeberg.org/glitchapp/fish-fil ... llets-mini
Code: Select all
Failed to allocate internal command buffer.
WebGL context was lost. love.js:1:63325
Uncaught out of memory
Failed to allocate internal command buffer. love.js:1:63325
Code: Select all
bad name in getProcAddress: glIsVertexArrayOES,glIsVertexArray love.js:1:27310
ASM_CONSTS http://localhost:8000/release-compatibility/love.js:1
_emscripten_asm_const_iii http://localhost:8000/release-compatibility/love.js:1
tnb http://localhost:8000/release-compatibility/love.js:13
_eglGetProcAddress http://localhost:8000/release-compatibility/love.js:1
pKb http://localhost:8000/release-compatibility/love.js:17
hhb http://localhost:8000/release-compatibility/love.js:12
aab http://localhost:8000/release-compatibility/love.js:16
vea http://localhost:8000/release-compatibility/love.js:9
Tza http://localhost:8000/release-compatibility/love.js:8
tua http://localhost:8000/release-compatibility/love.js:8
uea http://localhost:8000/release-compatibility/love.js:9
Saa http://localhost:8000/release-compatibility/love.js:9
GS http://localhost:8000/release-compatibility/love.js:7
wEb http://localhost:8000/release-compatibility/love.js:17
invoke_iiiii http://localhost:8000/release-compatibility/love.js:1
rq http://localhost:8000/release-compatibility/love.js:6
xGa http://localhost:8000/release-compatibility/love.js:5
sIa http://localhost:8000/release-compatibility/love.js:5
zGa http://localhost:8000/release-compatibility/love.js:5
RFa http://localhost:8000/release-compatibility/love.js:5
REb http://localhost:8000/release-compatibility/love.js:17
invoke_vii http://localhost:8000/release-compatibility/love.js:1
sGa http://localhost:8000/release-compatibility/love.js:5
DGa http://localhost:8000/release-compatibility/love.js:5
QFa http://localhost:8000/release-compatibility/love.js:5
BKa http://localhost:8000/release-compatibility/love.js:5
xGa http://localhost:8000/release-compatibility/love.js:5
sIa http://localhost:8000/release-compatibility/love.js:5
zGa http://localhost:8000/release-compatibility/love.js:5
PFa http://localhost:8000/release-compatibility/love.js:5
bl http://localhost:8000/release-compatibility/love.js:6
callMain http://localhost:8000/release-compatibility/love.js:24
setStatus http://localhost:8000/release-compatibility/:61
run http://localhost:8000/release-compatibility/love.js:24
(Async: setTimeout handler)
run http://localhost:8000/release-compatibility/love.js:24
(Async: setTimeout handler)
run http://localhost:8000/release-compatibility/love.js:24
runCaller http://localhost:8000/release-compatibility/love.js:24
removeRunDependency http://localhost:8000/release-compatibility/love.js:1
applyMemoryInitializer http://localhost:8000/release-compatibility/love.js:24
xhr_onload http://localhost:8000/release-compatibility/love.js:1
(Async: EventHandlerNonNull)
readAsync http://localhost:8000/release-compatibility/love.js:1
doBrowserLoad http://localhost:8000/release-compatibility/love.js:24
<anonym> http://localhost:8000/release-compatibility/love.js:24
Code: Select all
Error: [string "boot.lua"]:432: No code to run love.js:1:3407
Your game might be packaged incorrectly love.js:1:3407
Make sure main.lua is at the top level of the zip love.js:1:3407
stack traceback: love.js:1:3407
(tail call): ? love.js:1:3407
[C]: in function 'error' love.js:1:3407
[string "boot.lua"]:432: in function <[string "boot.lua"]:274> love.js:1:3407
[C]: in function 'xpcall'
Re: love.js standalone player
Based on the third error message, my question is: did you package and upload your .love file correctly? The "main.lua" file of your game should be in the top directory of the love/zip file. Furthermore, you can specify which .love file to run in the love.js player using the "g" parameter:
The .love file must be in the same folder as the love.js standalone player.
Code: Select all
https://example.com/lovejs_folder/?g=FishFilletsMini.love
Re: love.js standalone player
It is in the same folder, I packaged the game with: python ../emscripten/tools/file_packager.py game.data --preload FishFilletsMini.love@/ --js-output=game.js
and there are no errors after that command.
The game is properly packaged because it runs when I double click on it.
Not sure if the errors below help:
and there are no errors after that command.
The game is properly packaged because it runs when I double click on it.
Not sure if the errors below help:
Code: Select all
76 localhost:8000:1245:21
76 localhost:8000:1257:21
printErr http://localhost:8000/?g=FishFilletsMini.love:1257
abort http://localhost:8000/love.js:24
iKb http://localhost:8000/love.js:17
Prb http://localhost:8000/love.js:13
REb http://localhost:8000/love.js:17
invoke_vii http://localhost:8000/love.js:1
Nrb http://localhost:8000/love.js:13
Mrb http://localhost:8000/love.js:13
Lrb http://localhost:8000/love.js:13
func http://localhost:8000/love.js:1
callRuntimeCallbacks http://localhost:8000/love.js:1
ensureInitRuntime http://localhost:8000/love.js:1
callMain http://localhost:8000/love.js:24
setStatus http://localhost:8000/?g=FishFilletsMini.love:1288
<anonym> http://localhost:8000/love.js:24
doCallback http://localhost:8000/love.js:1
done http://localhost:8000/love.js:1
reconcile http://localhost:8000/love.js:1
syncfs http://localhost:8000/love.js:1
<anonym> http://localhost:8000/love.js:1
(Async: EventHandlerNonNull)
getRemoteSet http://localhost:8000/love.js:1
onsuccess http://localhost:8000/love.js:1
(Async: EventHandlerNonNull)
getDB http://localhost:8000/love.js:1
getRemoteSet http://localhost:8000/love.js:1
syncfs http://localhost:8000/love.js:1
getLocalSet http://localhost:8000/love.js:1
syncfs http://localhost:8000/love.js:1
syncfs http://localhost:8000/love.js:1
syncfs http://localhost:8000/love.js:1
<anonym> http://localhost:8000/love.js:24
Uncaught abort(76) at jsStackTrace@http://localhost:8000/love.js:1:17162
stackTrace@http://localhost:8000/love.js:1:17345
abort@http://localhost:8000/love.js:24:15936
iKb@http://localhost:8000/love.js:17:40239
Prb@http://localhost:8000/love.js:13:238294
REb@http://localhost:8000/love.js:17:22497
invoke_vii@http://localhost:8000/love.js:1:301753
Nrb@http://localhost:8000/love.js:13:238073
Mrb@http://localhost:8000/love.js:13:236208
Lrb@http://localhost:8000/love.js:13:236143
func@http://localhost:8000/love.js:1:27935
callRuntimeCallbacks@http://localhost:8000/love.js:1:20413
ensureInitRuntime@http://localhost:8000/love.js:1:20929
callMain@http://localhost:8000/love.js:24:13954
setStatus@http://localhost:8000/?g=FishFilletsMini.love:1288:22
@http://localhost:8000/love.js:24:16564
doCallback@http://localhost:8000/love.js:1:131947
done@http://localhost:8000/love.js:1:132095
reconcile@http://localhost:8000/love.js:1:114867
syncfs/</<@http://localhost:8000/love.js:1:110926
@http://localhost:8000/love.js:1:112692
EventHandlerNonNull*getRemoteSet/<@http://localhost:8000/love.js:1:112599
getDB/req.onsuccess@http://localhost:8000/love.js:1:111591
EventHandlerNonNull*getDB@http://localhost:8000/love.js:1:111524
getRemoteSet@http://localhost:8000/love.js:1:112294
syncfs/<@http://localhost:8000/love.js:1:110791
getLocalSet@http://localhost:8000/love.js:1:112186
syncfs@http://localhost:8000/love.js:1:110718
syncfs/<@http://localhost:8000/love.js:1:132187
syncfs@http://localhost:8000/love.js:1:132110
@http://localhost:8000/love.js:24:16474
Code: Select all
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information. love.js:1:301828
[post-exception status] All downloads complete. localhost:8000:1257:21
[post-exception status] Preparing... (0/1) localhost:8000:1257:21
[post-exception status] Preparing... (0/2) localhost:8000:1257:21
[post-exception status] Preparing... (1/2) localhost:8000:1257:21
[post-exception status] All downloads complete. localhost:8000:1257:21
[post-exception status] Running... localhost:8000:1257:21
printErr http://localhost:8000/?g=FishFilletsMini.love:1257
setStatus http://localhost:8000/?g=FishFilletsMini.love:1307
run http://localhost:8000/love.js:24
runCaller http://localhost:8000/love.js:24
removeRunDependency http://localhost:8000/love.js:1
applyMemoryInitializer http://localhost:8000/love.js:24
xhr_onload http://localhost:8000/love.js:1
(Async: EventHandlerNonNull)
readAsync http://localhost:8000/love.js:1
doBrowserLoad http://localhost:8000/love.js:24
<anonym> http://localhost:8000/love.js:24
Re: love.js standalone player
Hello again. I know very little about Python servers.
You need to make sure the headers are set correctly as described below:
Apache
https://github.com/2dengine/love.js/blob/main/.htaccess
NGINX
viewtopic.php?p=249988#p249988
You need to make sure the headers are set correctly as described below:
Apache
https://github.com/2dengine/love.js/blob/main/.htaccess
NGINX
viewtopic.php?p=249988#p249988
-
- Citizen
- Posts: 67
- Joined: Tue Jan 14, 2014 11:03 pm
Re: love.js standalone player
is this now in sync with love 11.4?
Thanks a lot for doing this btw!
Thanks a lot for doing this btw!
Re: love.js standalone player
@gianmichele
Yes, it should be compatible with 11.4 (at least in theory)
I only wrote the frontend for love.js, whereas the actual port is maintained by Davidobot.
The source code is released under the MIT License although I am considering switching to zLib in order to be better aligned with the other versions of Love2D.
I just rewrote the love.js player to use the Fetch API and to take advantage of more modern JavaScript features:
https://github.com/2dengine/love.js
We need to bring more attention to love.js so it can become a part of the official Love2D distribution.
Yes, it should be compatible with 11.4 (at least in theory)
I only wrote the frontend for love.js, whereas the actual port is maintained by Davidobot.
The source code is released under the MIT License although I am considering switching to zLib in order to be better aligned with the other versions of Love2D.
I just rewrote the love.js player to use the Fetch API and to take advantage of more modern JavaScript features:
https://github.com/2dengine/love.js
We need to bring more attention to love.js so it can become a part of the official Love2D distribution.
Re: love.js standalone player
Just pushed two significant fixes to GitHub:
- loaded files are cached based on the URI not just the package name
- fixed a module/import bug
- loaded files are cached based on the URI not just the package name
- fixed a module/import bug
Re: love.js standalone player
Just pushed another update:
- love.js will now show the "nogame" screen if the loaded resource is not a valid ZIP archive
- love.js will now show the "nogame" screen if the loaded resource is not a valid ZIP archive
Re: love.js standalone player
That's an awesome idea! How do we do that? What's the actionable step(s) that forum users can take?
Any code samples/ideas by me should be considered Public Domain (no attribution needed) license unless otherwise stated.
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