Here's a project that I quit working on and decided to open source. It was meant to become some sort of simple MMORPG with isometric graphics. I decided to share it because even though it's still quite simple, it has a working networking protocol and could act as a base to create a proper game of some sorts. It can also be used for learning the basics of UDP client-server networking.
https://gitlab.com/harha_/simple-mmorpg
My simple isometric MMORPG base project
Re: My simple isometric MMORPG base project
It's hard to get working examples of networking so I might check that out
Last project:
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Turn-based PBEM horse stable (racing) management sim: https://togfox.itch.io/horse-stable-manager
https://discord.gg/HeHgwE5nsZ
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Turn-based PBEM horse stable (racing) management sim: https://togfox.itch.io/horse-stable-manager
https://discord.gg/HeHgwE5nsZ
Re: My simple isometric MMORPG base project
Well it's nothing too fancy, just bare-bones simple UDP protocol that kinda works for the gameplay requirements of the game I was going to make. I hope it can be helpful still, but it doesn't have encryption or any safety measures besides a simple token that's generated server-side and is used to authenticate the client and link its connection to a specific set of objects on the server to authorize packets.
However adding encryption, etc, on top of what's already there should be possible.
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