I'm not sure what you mean by gluing, I guess it means that it takes some movement for the objects to complete the falling process. I think that caused some issues with the events triggered when falling and I solved it by applying a timer in the conditional. It works more or less now.darkfrei wrote: ↑Sun Jul 31, 2022 11:55 amHere can be (I haven't saw this issue) the problem by the falling blocks: it can be situation with "gluing" of blocks to metablocks and when some of blocks have contact with static element (map, block or fish), the other block will be not falling too, as glued to the first one. But I am not sure that it's possible and I cannot make this situation.
Maybe we can build the tetris with static and dynamic blocks to simulate it
Regarding the tetris, there is already a tetris hidden in the full game which should be unlockable, here is a screenshot:
But I'm not using your game logic with that tetris, I'm using this code: https://simplegametutorials.github.io/love/blocks/
If you want to play with it and use your game logic you can do it, so that you can test those uncommon situations in which what you explain happens, I would probably understand better when I see it.
I can also create a level with the needed forms to test those situations.