Hi All,
Every time i launch love on the terminal i receive the following error. I don't think this error affects the actual game itself as i am able to draw basic squares and print to the screen.
libGL error: pci id for fd 6: 1002:73a5, driver (null)
libGL error: No driver found
libGL error: failed to load driver: (null)
libGL error: pci id for fd 6: 1002:73a5, driver (null)
pci id for fd 7: 1002:73a5, driver (null)
libGL error: failed to create dri screen
libGL error: failed to load driver: radeonsi
The love version i am on:
[alexp@core love2d]$ love --version
LOVE 11.2 (Mysterious Mysteries)
I installed love using manjaro's "add or remove package manager". It was installed using the snap repo.
I am happy to provide any information if needed.
libGL error on Manjaro
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Re: libGL error on Manjaro
Latest version of Love is 11.4, so its looks like the package you got is a bit old.
Have you tried the AppImage instead ? You can download it here: https://github.com/love2d/love/releases/tag/11.4
Also, it might help it you could paste here the output of glxinfo so that we know a bit better about your configuration.
FYI, I'm on Manjaro too with a AMD gpu as well and everything works fine.
Have you tried the AppImage instead ? You can download it here: https://github.com/love2d/love/releases/tag/11.4
Also, it might help it you could paste here the output of glxinfo so that we know a bit better about your configuration.
FYI, I'm on Manjaro too with a AMD gpu as well and everything works fine.
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- Prole
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Re: libGL error on Manjaro
Hi Froyok!
Yeah going to the latest version (11.4) of Love fixed it for me! Thank you! In future will i always have to stay on the latest version? I updated love by removing the Snap package and using the Official Repositories (Community) instead of using the AppImage.
Thank you so much!
Yeah going to the latest version (11.4) of Love fixed it for me! Thank you! In future will i always have to stay on the latest version? I updated love by removing the Snap package and using the Official Repositories (Community) instead of using the AppImage.
Thank you so much!
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