I made my second ever "test" game to get the hang of löve2d, and this is the result:
This is a test game like I mentioned, it's not polished because im trying to learn the raw knowledge of coding and this engine, to make actual games later down the line !
(I own none of the sound effects used, i just used sounds from terraria, all sprites are made by me and they're ugly but it's just to learn the love2d basics easier)
Shooter test
Shooter test
A coding begginer that is migrating from 8 years of Scratch... yea yikes.
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- Prole
- Posts: 5
- Joined: Sat Jun 18, 2022 3:51 am
Re: Shooter test
how do u make it so people can download?
Re: Shooter test
This seems fine for a beginner's game. Nice job.
It's very difficult to avoid damage. Maybe more ships should just shoot forward instead of aiming at the player, or just have fewer ships. Some ships are also shooting from outside the screen.
Note that you should be careful when distributing files you don't have rights to (Terraria in this case). There are plenty of websites that offer free sounds and music that is safe to use (e.g. https://freesound.org/ or https://soundimage.org/).
It's very difficult to avoid damage. Maybe more ships should just shoot forward instead of aiming at the player, or just have fewer ships. Some ships are also shooting from outside the screen.
Note that you should be careful when distributing files you don't have rights to (Terraria in this case). There are plenty of websites that offer free sounds and music that is safe to use (e.g. https://freesound.org/ or https://soundimage.org/).
Tools: Hot Particles, LuaPreprocess, InputField, (more) Games: Momento Temporis
"If each mistake being made is a new one, then progress is being made."
"If each mistake being made is a new one, then progress is being made."
Re: Shooter test
Open the folder containing your main.lua and compress everything into a .zip file. Rename the .zip to .love, and that's the thing you upload here. For more information, see Game_Distribution.
Any code samples/ideas by me should be considered Public Domain (no attribution needed) license unless otherwise stated.
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