This is a work in progress,
* Move the main character with cursor keys.
* Move the hand by mouse.
* Press Esc to quit (and then validate with enter or undo with esc.
* if you press enter during game, the flower will bloom.
I will maybe make a 2 players games this way. You can get animated objects with the hand and move them on the scene.
The goal will be to reforest areas, using seeds and trees some plants attracting animals for polinisation, some trees hosting them. I would like to add pH and pioneer plants notions with nitrate fixing plants and other adding carbon, and mycelium networks exchange between plants, if I go further, so it will be educative at the same time.
This is at rough state for testing animations, most drawings are at rough state too, I will improve them with time.
The library for animation need improvment (managing several animation by instance) and a bit of cleanup, this is in testing of concepts phase.
Animation are made with FOSS Pencil2D https://pencil2d.org some finition with MyPaint branch of Pencil2D.
Some drawing with FOSS MyPaint: https://mypaint.org
* Git repository sources are available here: https://framagit.org/popolon/reforest
* prebuild release here: https://framagit.org/popolon/reforest/-/releases
* I created a blog post with some basic explainations here: https://popolon.org/gblog3/?p=2359
[WIP] Reforest
[WIP] Reforest
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- Hugues Ross
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Re: [WIP] Reforest
This is neat! I like what you did with the caterpillar, and the shader test video on your blog is really striking as well. Definitely going to keep an eye on where this goes.
Re: [WIP] Reforest
Thank you very much, I just noticed that I didn't put a direct link to the .love file for the shader demo (only the sources). It is available in this post of the forum : viewtopic.php?f=4&t=3733&p=247014#p247014
Re: [WIP] Reforest
that is some trippy stuff.
Alice in Wonderland vibes.
Alice in Wonderland vibes.
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