its not just you, i was a bit lazy on that option
A Platformer game i made
Re: A Platformer game i made
Re: A Platformer game i made
wowBrotSagtMist wrote: ↑Mon May 23, 2022 7:14 pmYea just keep suggesting libraries for trivial tasks. This is absolute overkill.GVovkiv wrote: ↑Mon May 23, 2022 8:58 amOP probably should something like https://github.com/Vovkiv/resolution_solution, just saying
Kids, always write coordinates in percentage and you never have to deal with scaling problems.
If you goofed up already like now, render to and scale a canvas.
Or, if aspect is not relevant, here is a short shader trickery:trivial.love
Funny how the gameplay changes. Feels like tripping.
Re: A Platformer game i made
Nice. Android version!
Last project:
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Idle gridiron. Set team orders then idle and watch: https://togfox.itch.io/idle-gridiron
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Idle gridiron. Set team orders then idle and watch: https://togfox.itch.io/idle-gridiron
- Gunroar:Cannon()
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Re: A Platformer game i made
Makes sense.
But what was/is the actual problem?
Re: A Platformer game i made
yes.BrotSagtMist wrote: ↑Mon May 23, 2022 7:14 pmYea just keep suggesting libraries for trivial tasks. This is absolute overkill.GVovkiv wrote: ↑Mon May 23, 2022 8:58 amOP probably should something like https://github.com/Vovkiv/resolution_solution, just saying
Kids, always write coordinates in percentage and you never have to deal with scaling problems.
If you goofed up already like now, render to and scale a canvas.
Or, if aspect is not relevant, here is a short shader trickery:trivial.love
Funny how the gameplay changes. Feels like tripping.
Re: A Platformer game i made
Scaling & fullscreen seems to have been the issue.
Any code samples/ideas by me should be considered Public Domain (no attribution needed) license unless otherwise stated.
- Gunroar:Cannon()
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Re: A Platformer game i made
Yeah, but it's just that the way he arranged the comment made it look like he used resolution solution to fix the aspect scaling problem but it didn't work.
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