Turning off physics collisions
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- Prole
- Posts: 7
- Joined: Fri Mar 18, 2022 11:42 am
Turning off physics collisions
I want to make my track collide with my car, but only in the way I choose to. I'm using the isTouching functions to check when I hit the edge of the track so I can then put it at the start of the track. The current problem is the track moves slightly every time I crash into it because the physics engine counts it as colliding. I have set the track to dynamic so it can move around the screen instead of my car. I tried to mask collisions between the car and track but then it won't even check for collisions in the first place. Is there a way to have the game check for collisions but not do anything with them?
Re: Turning off physics collisions
Some solutions:
1. Use your own physics that you can understand.
2. Don't move the track, but car and camera.
3. Move your track (and car) to the default position.
1. Use your own physics that you can understand.
2. Don't move the track, but car and camera.
3. Move your track (and car) to the default position.
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