thanks
The sounds are just placeholders except maybe for the laser.
For the explosions I would like something that looks good but also fits with the "retro" style. Not sure what to do there.
Not being able to shot after respawn is done on purpose, the shield should enable one not get spawnkilled but not wreck havoc.
Astropatrolonium - feat. making of video - released on itch.io
Re: Astropatrolonium - feat. making of video - release v2
OK, I see what you're doing with the shield. But the game doesn't really look that retro, everything's too clean and modern looking for that. I think you may as well make the explosions look as clean as everything else.knorke wrote:thanks
The sounds are just placeholders except maybe for the laser.
For the explosions I would like something that looks good but also fits with the "retro" style. Not sure what to do there.
Not being able to shot after respawn is done on purpose, the shield should enable one not get spawnkilled but not wreck havoc.
Re: Astropatrolonium - feat. making of video - release v3
release 3:
http://love2d.org/forums/download/file.php?id=1775
newest feature are AI players!
They have interessting ways to suicide into the asteroids
picture of new menu:
click on the rotating spaceships to toggle keyboard player / AI player / inactive
extra keys you can press during game:
F1 sound on / off
F3 spawn a box that does nothing
F9 next level / spawn more rocks
F10 print debug stuff
http://love2d.org/forums/download/file.php?id=1775
newest feature are AI players!
They have interessting ways to suicide into the asteroids
picture of new menu:
click on the rotating spaceships to toggle keyboard player / AI player / inactive
extra keys you can press during game:
F1 sound on / off
F3 spawn a box that does nothing
F9 next level / spawn more rocks
F10 print debug stuff
thats just because retro is the new modern.But the game doesn't really look that retro, everything's too clean and modern looking for that
Re: Astropatrolonium - feat. making of video - release v3
The game doesn't seem to close properly on Windows. And it has the horrible side effect on LInux of not setting the resolution back after exiting.
Re: Astropatrolonium - feat. making of video - release v3
Sorry to hear this. No idea really.
A bit disappointed, I hoped Löve games would work the same on all plattforms.
Maybe version problem? I use Löve 0.6.2
What do you mean with not closing properly?
I use
love.event.push("q")
like i have seen in the examples. have not had any problems with it.
I dont have Linux so I dont know about this...but sounds more like a OS/driver problem?
I use
love.graphics.setMode(res_w, res_h, true)
to set graphic mode.
A bit disappointed, I hoped Löve games would work the same on all plattforms.
Maybe version problem? I use Löve 0.6.2
What do you mean with not closing properly?
I use
love.event.push("q")
like i have seen in the examples. have not had any problems with it.
I dont have Linux so I dont know about this...but sounds more like a OS/driver problem?
I use
love.graphics.setMode(res_w, res_h, true)
to set graphic mode.
Re: Astropatrolonium - feat. making of video - release v3
There's really only one problem: the game closing improperly. I get the loading cursor for a while and then the game closes (on Windows I get a message about the game not closing properly).
Also, to set the resolution, you could just put t.screen.fullscreen=true in conf.lua.
Are you sure you aren't doing some infinite loop when you close the game?
Also, to set the resolution, you could just put t.screen.fullscreen=true in conf.lua.
Are you sure you aren't doing some infinite loop when you close the game?
Re: Astropatrolonium - feat. making of video - release v3
i will look into using conf.lua, atm i dont use it all.
with the closing problem i have no idea, will be a bit hard to check as it works for me. can you maybe screenshot the message?
Possible, but I do not think so. It would explain the loading cursor prolem you got though i guess.Are you sure you aren't doing some infinite loop when you close the game?
with the closing problem i have no idea, will be a bit hard to check as it works for me. can you maybe screenshot the message?
Re: Astropatrolonium - feat. making of video - release v3
ok saw the error on a friends computer yesterday.
it is the "application has ended in an unusual way, do you want to send a problem report yes/no" message.
still no idea though what causes it.
it is the "application has ended in an unusual way, do you want to send a problem report yes/no" message.
still no idea though what causes it.
Re: Astropatrolonium - feat. making of video - release v3
12 years have passed since the last released version.
Lots of time to develop the absolute best game ever.
I did other things. But now I did a new version.
As before, any kind of feedback is welcome.
Lots of time to develop the absolute best game ever.
I did other things. But now I did a new version.
As before, any kind of feedback is welcome.
- Attachments
-
- TOLLr4_EXE_26_12_2021.zip
- same as the .love file but packed as .exe
- (13.47 MiB) Downloaded 265 times
-
- TOLL_r4_26_12_2021.love
- -updated for love 11.3
-gamepads
-two game modes:
-- "Levels": Try to complete increasingly difficult levels with a limited number of respawns
-- "Master Blaster": First player to reach 1000 points wins. Unlimited respawn. But on each death you lose half your points.
-A timer. You can ignore it or try to beat each level as fast as possible. With screenshot function to show how great you did!
-option to enable "deadly bullets": Players can kill each other.
-The points displays are physical objects! wow.
-resolution indepedent, thanks TLfres.lua - (9.63 MiB) Downloaded 214 times
Re: Astropatrolonium - feat. making of video - release v3
This comeback gives me same vibes that this video where guy was offline in steam for 12 years, returned to play in "Waifu hunter"
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