2D game engine 2022
Forum rules
Before you make a thread asking for help, read this.
Before you make a thread asking for help, read this.
-
- Prole
- Posts: 1
- Joined: Sun Jan 23, 2022 4:13 am
2D game engine 2022
i tried love2d but it is hard to export lovegame to exe or apk ( i tried all the way i searched on google but found none could help). I want to change 2d game engine, what should i choose? there are too many. should i use solar2d ??
- Gunroar:Cannon()
- Party member
- Posts: 1141
- Joined: Thu Dec 10, 2020 1:57 am
Re: 2D game engine 2022
Maybe libgdx? It uses java and can even json scripting or use lua scripting with luaj.
Last edited by Gunroar:Cannon() on Sat Jan 29, 2022 8:00 am, edited 1 time in total.
Re: 2D game engine 2022
https://github.com/cocos2d/cocos2d-x have lua binding, c++hoangtongvu wrote: ↑Sun Jan 23, 2022 4:17 am i tried love2d but it is hard to export lovegame to exe or apk ( i tried all the way i searched on google but found none could help). I want to change 2d game engine, what should i choose? there are too many. should i use solar2d ??
https://github.com/libgdx/libgdx as was mention earlier
https://github.com/raysan5/raylib c, nice and easy; there also exist binding to other languages, such as lua, but they outdated, https://github.com/raysan5/raylib/blob/ ... INDINGS.md
https://github.com/libsdl-org/SDL if you brave enough and love feels bloated to you
- Gunroar:Cannon()
- Party member
- Posts: 1141
- Joined: Thu Dec 10, 2020 1:57 am
Re: 2D game engine 2022
Woah, nice. Then there are all those "builders" like buildbox, gamemaker, defold, godot and gdevelop.
Re: 2D game engine 2022
If you want an easy export process you might try Defold. A couple clicks and you can export to Win/Mac/Linux/Web/Android/iOS. It's more of an "engine" than a "framework" and has a lot more limitations than Love2D, but it's also very simple and lightweight.
Re: 2D game engine 2022
Creating .exe is pretty easy. See the wiki for details, but it amounts to creating the .love (a renamed .zip file) and copying it onto the end of love's own .exe.
APK's are a little more complex and have more overhead to build, but that process is also detailed out on the wiki. I haven't done it yet myself, but the instructions are there.
APK's are a little more complex and have more overhead to build, but that process is also detailed out on the wiki. I haven't done it yet myself, but the instructions are there.
I've looked into Defold. The big turn-off for me is that it requires you to host all your work on GitHub - local storage just isn't an option. That may be a plus for others, of course.
Any code samples/ideas by me should be considered Public Domain (no attribution needed) license unless otherwise stated.
Re: 2D game engine 2022
well, i was using it for some time and i'm not sure what you mean by "it requires you to host all your work on GitHub"
Re: 2D game engine 2022
It was like that back in 2017 or earlier. That's not true anymore.
Re: 2D game engine 2022
Huh, I must have been reading outdated materials then. Thanks for the correction!
Any code samples/ideas by me should be considered Public Domain (no attribution needed) license unless otherwise stated.
Who is online
Users browsing this forum: Ahrefs [Bot], Google [Bot], Semrush [Bot] and 6 guests