Hey, this is cool, 14 year-old me would have loved this! It reminds me of 'Network RPGMaker' that was floating around at the time.
What is the motivation for doing the backend in Java though? Seems like an odd decision to me.
Tiny Places
Re: Tiny Places
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
Re: Tiny Places
Thanks!
All my former projects were written in Java, so for me the odd part is a client in Lua. I felt more confident to have the server written in Java. I don't think I can give a good reason beyond that I had very little Lua skills at the start of the project and felt worried about multithreading in Lua.
Edit: At this point I have converted most maps to floating islands. But progress is very slow.
Edit 2: I think the desert isle is the best looking so far.
All my former projects were written in Java, so for me the odd part is a client in Lua. I felt more confident to have the server written in Java. I don't think I can give a good reason beyond that I had very little Lua skills at the start of the project and felt worried about multithreading in Lua.
Edit: At this point I have converted most maps to floating islands. But progress is very slow.
Edit 2: I think the desert isle is the best looking so far.
In soviet russia, code debugs you.
Re: Tiny Places
this is cool. I like the player character too.
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