:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ New icons for the F-15 Eagle, MQ-9 Reaper, Airfield, as well as for the basic rifleman.
+ F-15 Eagle Asset Creation vid done from last week:
https://youtu.be/gmFTsSE0GK0
+ Added a system where certain tiles, like tall_grass, will be converted into another preset tile, grass, when a building is being constructed on top of it.
- Although, with something as big as an airfield, multiple dozers will significantly increase the terrain flattening time.
+ Some path smoothing features have been added for aircraft on the airfield (see vid).
- This feature will be applied to vehicles and likely everything else very soon.
+ Issue where loitering aircraft weren't banking correctly was fixed
+ De-rendering issue for very large structures composed of many assets like the airfield has been fixed.
+ Aircraft are sellable when they are in the hangar.
- Might make vehicles sellable if they're close to the vehicle depot or something, haven't figured out that system yet.
+ Made a huge overarching spreadsheet that generates most unit stats from real-world vehicle data.
+ We're wrapping up on aircraft for now and moving into a weaponry overhaul, mainly going to add missiles. 0.05 launch after that.
+ Six new music tracks have been made. This set of faction-specific music is now done, will be in-game even before factions are added.
+ Version 0.04 released and is available here:
https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen:
https://soundcloud.com/user-255042164/sets/b-b-ost