This a short sonic-inspired runner game. You play as a beetle (trust me, its a beetle) that runs automatically and you have to move and jump to avoid hitting walls and falling. There are 6 levels and a bonus challenge mode if you beat the game.
Made as a part of my tradition of making a game every December. Had to rush some things in order to reach my deadline, so expect to complete the game in around 20 minutes. Still, hope you enjoy.
Default Controls: (You can change them in the settings)
Move: WASD
Holding up makes you run faster and run over short gaps
Holding down makes you run slower (never required)
Jump: Space
Pause: Escape
Credits:
Music by Komiku
Groverburger's 3D Engine (old version and modified, take a look at my source code if you're interested in some of the effects used in the game, but I recommend using the latest version)
Cirno's Perfect Math Library
Anim9
Inter-Quake Model Loader
Last edited by alesan99 on Wed Dec 29, 2021 1:48 am, edited 1 time in total.
I am not a fan of 3D jump&run games, I prefer those in 2D but even then I am not very good at them (anymore)
In the ice-level I almost gave up at the single blocks in the water because it was hard to see where you land.
So I only got to the third level (lava) before I gave up. I liked that the game gave me unlimited tries and the next checkpoint was always just in reach.
The fail-animation could be more...faily. For in example in skyroad, which is a similiar game, the spaceship explodes when you hit a wall - leaving no question that you just failed. Maybe some stumble or fall-down animation. Beside that, it felt quite polished for a rushed game, good job.
Oh, your other game "SLUGCASTER" is very addictive. That would be cool to grow into a game with more stuff, levels, enemies etc. My highscore was 62 iirc but I did not have an account to tweet it.
knorke wrote: ↑Thu Feb 03, 2022 12:10 pm
Oh, your other game "SLUGCASTER" is very addictive. That would be cool to grow into a game with more stuff, levels, enemies etc. My highscore was 62 iirc but I did not have an account to tweet it.
That game wasn't by me actually, I just added it to my itchio playlist.
But hey thanks for checking this game out though. I agree with your comment about the fail animation, with more time I would've made more of them to actually fit each death scenario (I think I even left in the same animation for when you fall off the level, so it looks quite funny when the player isn't obscured).