Mars Lander. Any collaborators? Noobs welcome.

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MadByte
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Re: Mars Lander. Any collaborators? Noobs welcome.

Post by MadByte »

milon wrote: Tue Nov 09, 2021 3:16 pm Multiplayer and collision detection are the 2 biggest areas that are unfamiliar to me. And it's not a hurdle I can't overcome - it's more an issue of time.
Understandable. Well multiplayer is something I'm not really interested in and collision detection also still is an issue for me. Good thing is I got some time to "waste" atm which means I can try some things for collision detection while integrating the new lander system I prototyped into the actual project. Lets see how it goes :oops: If you find some time feel free to comment on the changes I'll suggest for collisions when they are up :P
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togFox
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Re: Mars Lander. Any collaborators? Noobs welcome.

Post by togFox »

It took a mammoth amount of group effort and I thought I'd never see it:

https://github.com/togfoxy/MarsLander/r ... /tag/v0.11

v0.11.

It has some performance gains that were holding back old and new players so we think we have made a difference in that space. It has co-op and I've tested on a LAN but I don't have friends so would love to hear if it works over a real internet.

Huge effort from MadByte and Philbywhizz on this one. It was good to see Milon poke his head in as well. End-of-year exams will be winding up soon so perhaps we'll see more people come and say 'hi' and ask for a small (or big) task to do. :)

v0.12 could be anything but it might have more co-op features and perhaps a new physics/handling model. 8-)
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Gunroar:Cannon()
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Re: Mars Lander. Any collaborators? Noobs welcome.

Post by Gunroar:Cannon() »

Heheh...hi
You may need to tweak the collision for this one. The main ship is 37x62 at the middle of the 128x128 picture (res larger so I could do attachments to lander) ... so ... yeah. Hopefully it can be done :?
I could add more attachments later...:P
Note: All small pixel mistakes will be fixed when I add more stuff :megagrin:
Attachments
newship.zip
The ship stuff!
(4.72 KiB) Downloaded 242 times
Landers are separate
Landers are separate
_newship_landers.png (868 Bytes) Viewed 9925 times
How's it look?
How's it look?
_newship.png (5.63 KiB) Viewed 9925 times
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togFox
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Re: Mars Lander. Any collaborators? Noobs welcome.

Post by togFox »

ooo - I like that!! :) I'm sure the adjustments you mention are very easily done. There is a ticket to animate those legs so it's great they are split out. :) Thanks!!
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Re: Mars Lander. Any collaborators? Noobs welcome.

Post by togFox »

Untitled.png
Untitled.png (35.56 KiB) Viewed 9512 times


I like it. It's good. It's lost it's cuteness though. Perhaps that's fine. I'll resize it and I'm sure it will grow on me.
Last project:
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Re: Mars Lander. Any collaborators? Noobs welcome.

Post by togFox »

This is better. 50% size. Buildings added for context/reference.
Untitled.png
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Re: Mars Lander. Any collaborators? Noobs welcome.

Post by Philbywhizz »

I like, it looks a lot more lander-ish than the old moth.
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Re: Mars Lander. Any collaborators? Noobs welcome.

Post by togFox »

Ooops. I tried to clean up the sprite after shrinking it so it has crisp lines and I turned it into a monstrosity.
newship5.png
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Re: Mars Lander. Any collaborators? Noobs welcome.

Post by togFox »

If anyone (Gunroar) wants to clean this up, it needs to be 31 pixels x 44 pixels including the lander legs. Making 128 x 128 and then shrinking down makes it fuzzy.
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Gunroar:Cannon()
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Re: Mars Lander. Any collaborators? Noobs welcome.

Post by Gunroar:Cannon() »

Philbywhizz wrote: Fri Nov 19, 2021 7:42 am I like, it looks a lot more lander-ish than the old moth.
:ultrahappy: Thanks. It's just based off that one on the start screen

Can't it be (though cheap) resized through love.draw? Or you need it t have a certain lower res feel?
The risk I took was calculated,
but man, am I bad at math.

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