Polywell: a text editor component
Re: Polywell: a text editor component
Just wondering if anyone knows if this still works in the newest version of love? I'm oh home yet to check and I wanna know before I forget haha
- technomancy
- Prole
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Re: Polywell: a text editor component
I've updated it to work with love 11.x, yeah.
I am also in the process of porting it over to the Fennel programming language, but that shouldn't affect the ability to use it from Lua.
https://fennel-lang.org
I am also in the process of porting it over to the Fennel programming language, but that shouldn't affect the ability to use it from Lua.
https://fennel-lang.org
Re: Polywell: a text editor component
This is not an editor? I can only see a console.
- technomancy
- Prole
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Re: Polywell: a text editor component
It's a text editor that opens the console as its initial buffer. Ctrl-x Ctrl-f will allow you to open a new file. I guess the text that displays in the console should explain that. =)
Due to limitations in love.filesystem it only works with files in the directory it's launched from.
Due to limitations in love.filesystem it only works with files in the directory it's launched from.
Re: Polywell: a text editor component
Oh, sorry. So I just have to open a new file and editor will open? I'll probably figure out myself by now but you could still answer.
Re: Polywell: a text editor component
Sorry for the *double post*, but just wondering, do you have time for teaching me how you made the console and stuff? I really want to make a game about coding.
- technomancy
- Prole
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- Joined: Thu Oct 29, 2015 8:25 am
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Re: Polywell: a text editor component
I could try adding more documentation to Polywell, but it's written in Fennel, not Lua so I don't know how helpful that would be to you.
Re: Polywell: a text editor component
Well, I still can't figure out how you open that editor. I guess your keybinds only work on the editor? I'll learn Fennel to see how you made this.
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