LÖVE is an awesome framework as we know, but I wish that LÖVE would have an optional and feasible architecture pattern for game developers in APIs or other forms, because LÖVE is more of a framework at the wrapping level for now.
I think to write an ECS framework is a nightmare to me , too many exception handling , my brain power overloaded.
Will love consider having an architecture pattern for games?
Re: Will love consider having an architecture pattern for games?
Then it will just become yet another game engine?
Do we really need it?
Do we really need it?
- BrotSagtMist
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Re: Will love consider having an architecture pattern for games?
I have problems understanding what this is about here.
What is an architecture pattern?
What is an architecture pattern?
obey
Re: Will love consider having an architecture pattern for games?
Löve is a sort of bare bones framework; to provide extra functionality and customize it to your liking, you're supposed to use libraries. There are already ECS libraries for Lua and Löve; right away I only remember tinyECS but if I recall correctly, there are others.
Re: Will love consider having an architecture pattern for games?
Maybe my description is a bit wrong. It may mean how to manage code in an elegant way.BrotSagtMist wrote: ↑Sat Nov 06, 2021 10:24 pm I have problems understanding what this is about here.
What is an architecture pattern?
It may include some techniques like object pool to form a whole framework that you can (re)use it to make various games.
My English is pool.
Re: Will love consider having an architecture pattern for games?
Oh, I really did a stupid thing. Why don't I write my framework in C functions then invoked by lua, instead of writing it all in lua. Then i don't have to struggle with exception handling and some features that are not supported in script language or will implement in the inelegant way.
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