player.lua:15: attempt to index global 'player' (a nil value)
Traceback
player.lua:15: in function 'load'
main.lua:13: in function 'load'
[C]: in function 'xpcall'
[C]: in function 'xpcall'
Code: Select all
Player = {}
function Player:load()
self.x = 100
self.y = 100
self.width = 100
self.height = 100
self.bullets = {}
player.fire = function ()
bullet = {}
bullet.x = player.x
bullet.y = player.y
table.insert(player.bullets, bullet)
end
SpaceCraft = love.graphics.newImage("/assets/SpaceCraft.png")
end
function Player:update(dt)
if love.keyboard.isDown('w', 'up') then
self.y = self.y - 350 * dt
elseif love.keyboard.isDown('s', 'down') then
self.y = self.y + 350 * dt
end
if love.keyboard.isDown(' ') then
player.fire()
end
end
function Player:draw()
--love.graphics.rectangle("fill", self.x, self.y, self.width, self.height)
love.graphics.draw(SpaceCraft,self.x,self.y)
for _, v in pairs(player.bullets) do
love.graphics.rectangle("fill", v.x, v.y, 10, 10)
end
end