Hi !
I'm new to love2d, and I wondered if there was a way to use compute shaders in it.
Does someone know if it is possible, or if there is a way to "hack" love2d to support them ?
Thanks
Compute shaders support
Forum rules
Before you make a thread asking for help, read this.
Before you make a thread asking for help, read this.
Re: Compute shaders support
I had already seen it, but this is only about vertex and pixel shaders, not compute shaders.
- slime
- Solid Snayke
- Posts: 3172
- Joined: Mon Aug 23, 2010 6:45 am
- Location: Nova Scotia, Canada
- Contact:
Re: Compute shaders support
love 12 will support compute shaders - you can find a prerelease build with them here (you might need to be logged into github) https://github.com/love2d/love/actions/ ... #artifacts
APIs aren't documented aside from in commit messages yet. A couple people in the discord server have made small examples if you're interested.
Changes needed for compute shaders and to read and write useful data for them are large enough that it's not feasible to hack it into love 11's codebase.
APIs aren't documented aside from in commit messages yet. A couple people in the discord server have made small examples if you're interested.
Changes needed for compute shaders and to read and write useful data for them are large enough that it's not feasible to hack it into love 11's codebase.
Re: Compute shaders support
Ok, that's nice.
Thank you !
Thank you !
Re: Compute shaders support
Fantastic news!
Who is online
Users browsing this forum: Bing [Bot] and 5 guests