Bombs and Bullets - a 2D RTS inspired by Command and Conquer

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Smooth Sailing
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Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Image

Hi all, I'm here to post my game, Bombs and Bullets, a 2D RTS inspired by the Command and Conquer series. Crafted with LÖVE and care.

It's been in development for a while now and the current version is 0.06. You can download and play it here: https://balancedbreakfast.itch.io/bombs-and-bullets

Anyhow, the project is still in the works. There's only one faction, several maps, soon to be a lot more, a simple swarming AI and a real AI two more versions down the road, Multiplayer with LAN is available, and the current maps supports up to 4 players, although technically all the way up to 16 is possible. New features and content should be rolling out fairly regularly.

Image

It's out, its fresh, and it's ready to rumble. So feel free to try out the game, any feedback is highly appreciated, especially for bugs. Do tell if you've got any questions about the project.

I will be posting progress here, so do check this thread out on occasion for updates.

If this project strikes your fancy, like, follow, share, etc.

Cheers, Commander Rad

Link Dump:
Twitter: https://twitter.com/GamesBreakfast
Itch: https://balancedbreakfast.itch.io/bombs-and-bullets
YouTube: https://www.youtube.com/channel/UCiNBYy ... w/featured
Kofi: https://ko-fi.com/commanderrad
Soundtrack: https://www.youtube.com/watch?v=P_pcpkL ... 77eo8PSN1w
Last edited by Smooth Sailing on Mon Jul 04, 2022 11:56 am, edited 3 times in total.
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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Here's the playlist to the unit creation process for our game:
https://www.youtube.com/watch?v=6i7O5gv ... Qc&index=1

Here's a peak at our game's current day / night cycle:
https://www.youtube.com/watch?v=shqiBC98paI
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ReFreezed
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by ReFreezed »

This is some cool stuff!
Tools: Hot Particles, LuaPreprocess, InputField, (more) Games: Momento Temporis
"If each mistake being made is a new one, then progress is being made."
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Gunroar:Cannon()
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Gunroar:Cannon() »

Cool logo :) Nice graphics too.
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

ReFreezed wrote: Wed Oct 20, 2021 12:12 pm This is some cool stuff!
Thanks! I hope to continue to improve it!
Gunroar:Cannon() wrote: Wed Oct 20, 2021 1:46 pm Cool logo :) Nice graphics too.
We're actually in the middle of re-rendering everything, so only the vehicles are up-to-date.

You can check out our interesting (and tedious) asset creation process here: https://www.youtube.com/watch?v=aE8xkwEW8OQ

It takes quite a bit of work to get all the sprites and 2D lighting looking alright.
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4xEmpire
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by 4xEmpire »

Awesome, looks like some real graft put into this! :)

Will check it out and update this post if I have any comments.

Did you just use vanilla love2d 11.3 btw?
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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

4xEmpire wrote: Thu Oct 21, 2021 5:57 pm Awesome, looks like some real graft put into this! :)

Will check it out and update this post if I have any comments.

Did you just use vanilla love2d 11.3 btw?
Yes. We took 29 galloons of 100% pure graft and injected it directly into the project. Glad you noticed. (What the heck is 'graft'?)

Yeah, do tell do tell. It's immensely helpful whenever a player out there plays and posts feedback. I've got plans but also dev tunnel-vision, so there's a lot of things that we miss that is obvious to the new player. Also, there's some items in there, like the map editor, which are available but has zero documentation, so if you want to figure out how to use it, just ask. We'll add better documentation once the features are more mature.

Yeah, we're use vanilla 11.3, along with some heavily modified libraries. We also have a lot of little tools we made in Love2D to help us with our workflow.
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Gunroar:Cannon()
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Gunroar:Cannon() »

Smooth Sailing wrote: Fri Oct 22, 2021 6:08 am
4xEmpire wrote: Thu Oct 21, 2021 5:57 pm Awesome, looks like some real graft put into this! :)
Yes. We took 29 galloons of 100% pure graft and injected it directly into the project. Glad you noticed. (What the heck is 'graft'?)
:rofl: Think it means hard work?
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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4xEmpire
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by 4xEmpire »

Smooth Sailing wrote: Fri Oct 22, 2021 6:08 am
4xEmpire wrote: Thu Oct 21, 2021 5:57 pm Awesome, looks like some real graft put into this! :)

Will check it out and update this post if I have any comments.

Did you just use vanilla love2d 11.3 btw?
Yes. We took 29 galloons of 100% pure graft and injected it directly into the project. Glad you noticed. (What the heck is 'graft'?)

Yeah, do tell do tell. It's immensely helpful whenever a player out there plays and posts feedback. I've got plans but also dev tunnel-vision, so there's a lot of things that we miss that is obvious to the new player. Also, there's some items in there, like the map editor, which are available but has zero documentation, so if you want to figure out how to use it, just ask. We'll add better documentation once the features are more mature.

Yeah, we're use vanilla 11.3, along with some heavily modified libraries. We also have a lot of little tools we made in Love2D to help us with our workflow.
I have played the game and here's my initial thoughts:

Things I liked:
  • Detailed graphics (even the wheels turning independently as the vehicle turns!)
  • Great soundtrack - it's fitting and professional
  • cool CnC rts vibes - variety of units and options
Possible constructive feedback:
  • Speed is the biggest issue for me. The units take rather a while to respond to commands and move slowly. I imagine this getting more of an issue as more units enter the game + ai / other players. (For ref, my pc is 8gb ram, 2.5ghz)
  • UI is not very clear. I was clicking on units to build but it didnt register my click so I thought nothing was happen. Then I look back and 5 of that unit has appeared :o:
  • the day-night cycle is pretty in some ways but too often it makes it hard to actually see what is happening.
summary:
It is clear you spent real time and effort on making faithful models of these cool war vehicles and buildings and that's great. You must have a true passion.
I recommend you to focus on speed and usability because right now the general feel is quite sluggish + hard to see what's going on sometimes. That may need to come at the cost of the graphics and other aesthetic features - it may mean some difficult cuts or optimisations - but anything that makes the game more responsive, playable and alive will be massively worth it. It would also be good to have a basic Ai, even if its not a very skillful one, just to get a sense of the gameplay.

Well done so far on your efforts.
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4xEmpire
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by 4xEmpire »

Gunroar:Cannon() wrote: Fri Oct 22, 2021 8:37 am
Smooth Sailing wrote: Fri Oct 22, 2021 6:08 am
4xEmpire wrote: Thu Oct 21, 2021 5:57 pm Awesome, looks like some real graft put into this! :)
Yes. We took 29 galloons of 100% pure graft and injected it directly into the project. Glad you noticed. (What the heck is 'graft'?)
:rofl: Think it means hard work?
Hahah yes, graft means head work :)
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