Mars Lander. Any collaborators? Noobs welcome.

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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togFox
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Re: Mars Lander. Any collaborators? Noobs welcome.

Post by togFox »

I like. :)

I'm also thinking a simplistic 'cityscape' that has five or so skyscrapers to fly over. Haven't thought too hard about it.

Github also has more graphics things identified.
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Gunroar:Cannon()
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Re: Mars Lander. Any collaborators? Noobs welcome.

Post by Gunroar:Cannon() »

togFox wrote: Sat Oct 16, 2021 12:09 pm I like. :)
Yeah :joker: Simple stuff, honestly. Just the palette I chose :P
I'm also thinking a simplistic 'cityscape' that has five or so skyscrapers to fly over. Haven't thought too hard about it.
I should do buildings? How high at average(compared to 64x64) x2, x10?
Github also has more graphics things identified.
?
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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togFox
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Re: Mars Lander. Any collaborators? Noobs welcome.

Post by togFox »

Buildings can be twice as high as the orange tanks I guess. Can you give them a Gotham City feel. :-)

Have you seen the cards on github? Everything needed is described there.
Last project:
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Turn-based PBEM horse stable (racing) management sim: https://togfox.itch.io/horse-stable-manager
https://discord.gg/HeHgwE5nsZ
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Gunroar:Cannon()
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Re: Mars Lander. Any collaborators? Noobs welcome.

Post by Gunroar:Cannon() »

Okay, any reference images?
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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togFox
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Re: Mars Lander. Any collaborators? Noobs welcome.

Post by togFox »

Maybe something like this:
https://dribbble.com/shots/13918636-Ci ... -Pixel-Art

But in an appropriate colour scheme.
Last project:
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Turn-based PBEM horse stable (racing) management sim: https://togfox.itch.io/horse-stable-manager
https://discord.gg/HeHgwE5nsZ
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togFox
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Re: Mars Lander. Any collaborators? Noobs welcome.

Post by togFox »

There are now 26 tickets/issues/cares on github that anyone can take a look at and try:

https://github.com/togfoxy/MarsLander/projects/1

The 3 high priority issues are all about game design and game play decisions. Enough variation for everyone. :)
Last project:
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Turn-based PBEM horse stable (racing) management sim: https://togfox.itch.io/horse-stable-manager
https://discord.gg/HeHgwE5nsZ
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togFox
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Re: Mars Lander. Any collaborators? Noobs welcome.

Post by togFox »

tank.png
tank.png (4.41 KiB) Viewed 4373 times
The tank is large but that's okay. I can scale it in love.graphics.draw but frankly - I'm hoping the Lander is redesigned to be larger.

I like the look and feel of the tank. Maybe the hose thing at the top is not needed or redesigned. Fine for now but!!
Last project:
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Turn-based PBEM horse stable (racing) management sim: https://togfox.itch.io/horse-stable-manager
https://discord.gg/HeHgwE5nsZ
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togFox
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Re: Mars Lander. Any collaborators? Noobs welcome.

Post by togFox »

Going to take a small break - for about 3 hours - lolz. I'm so keen to continue this great collaborate project. :)

I've created and closed 8 github tickets:

- added background music from our very own Eric Matyas:
Eric Matyas wrote: Sat Oct 16, 2021 1:38 pm “GALACTIC POLE POSITION”
with credits as per instructions (and a hyperlink for free!). :)

- landing near a fuel base will now refuel the lander, and defuel the base
- bases with no fuel are visibly ghosted
- main menu added
- added a 'thrust' sound effect
- credits window added
- WASD support added (actually WAD - no 'S')
Untitled.png
Untitled.png (27.02 KiB) Viewed 4359 times
Anyone wanting to contribute will of course be credited. The best way is to see the outstanding items on github and see what takes your interest. They are all sized to be small and simple and cover a range of skillsets (coding, audio, graphics, gameplay, debugging):
https://github.com/togfoxy/MarsLander/projects/1


MarsLander.love
v0.04
(4.28 MiB) Downloaded 164 times
Last project:
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Turn-based PBEM horse stable (racing) management sim: https://togfox.itch.io/horse-stable-manager
https://discord.gg/HeHgwE5nsZ
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Gunroar:Cannon()
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Re: Mars Lander. Any collaborators? Noobs welcome.

Post by Gunroar:Cannon() »

togFox wrote: Sun Oct 17, 2021 3:29 am
I like the look and feel of the tank. Maybe the hose thing at the top is not needed or redesigned. Fine for now but!!
:ultrahappy: I drew the tube at the top to make it reach the height of 128px. I'll redesign it in my next batch, thnx.
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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Gunroar:Cannon()
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Re: Mars Lander. Any collaborators? Noobs welcome.

Post by Gunroar:Cannon() »

Redisgned tank. Light bulb on top for ... functionality? Just practicing my pixel art.
Maybe the broken version can be used when the tank is crashed into, though then you need explosions. :P
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gastank_broken.png
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gastank.png
gastank.png (2.15 KiB) Viewed 4332 times
Last edited by Gunroar:Cannon() on Sun Oct 17, 2021 11:26 am, edited 1 time in total.
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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