Hi, everyone!
I rarely get to finish any of my projects so I'm super stoked to present to you:
Lead Haul is a first person shooter inspired by some of the classics of the genre with the usual assortment of key hunting, ludicrous gibs and wall humping that you'd expect from any good boomer shooter.
Here have some screenshots:
Download: Itch page
The game is made using Groverburger's 3D Engine which is excellent and totally recommended if you are, like me, way too comfortable with LÖVE 2D to wrap your head around the likes of Unity or Unreal.
Lead Haul - Old-school space pirate FPS
- Hydrogen Maniac
- Citizen
- Posts: 80
- Joined: Sat Dec 19, 2015 9:59 pm
Lead Haul - Old-school space pirate FPS
I'm way too sober for this...
Re: Lead Haul - Old-school space pirate FPS
Very nice!
Re: Lead Haul - Old-school space pirate FPS
This is awesome! I've always wanted to make one of these games. Love the colorful graphics, Controls feel great. Only note i have is it's a bit easy.
-
- Party member
- Posts: 126
- Joined: Sat May 09, 2015 9:15 pm
Re: Lead Haul - Old-school space pirate FPS
Great job! Love it.
Re: Lead Haul - Old-school space pirate FPS
Well done, I love it <3
Re: Lead Haul - Old-school space pirate FPS
This looks very cool. Will try it todayHydrogen Maniac wrote: ↑Mon Sep 20, 2021 9:30 pm Hi, everyone!
I rarely get to finish any of my projects so I'm super stoked to present to you:
Lead Haul is a first person shooter inspired by some of the classics of the genre with the usual assortment of key hunting, ludicrous gibs and wall humping that you'd expect from any good boomer shooter.
Here have some screenshots:
Download: Itch page
The game is made using Groverburger's 3D Engine which is excellent and totally recommended if you are, like me, way too comfortable with LÖVE 2D to wrap your head around the likes of Unity or Unreal.
]]
Edit: fun game, really like the weapon design. A little more Ai behaviour could make it even more fun
Re: Lead Haul - Old-school space pirate FPS
Very cool. Inspirational.
I've seen the 3D engine but haven't looked into it. How are the 3D models done? Do I need blender? And the textures? What core skills/items/tools you need to make this happen?
I think a dungeon crawler (with swords and skeletons etc) would be neat.
I've seen the 3D engine but haven't looked into it. How are the 3D models done? Do I need blender? And the textures? What core skills/items/tools you need to make this happen?
I think a dungeon crawler (with swords and skeletons etc) would be neat.
Last project:
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Idle gridiron. Set team orders then idle and watch: https://togfox.itch.io/idle-gridiron
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Idle gridiron. Set team orders then idle and watch: https://togfox.itch.io/idle-gridiron
- yetneverdone
- Party member
- Posts: 448
- Joined: Sat Sep 24, 2016 11:20 am
- Contact:
Re: Lead Haul - Old-school space pirate FPS
Awesome! The moment i saw the screenshots i was already thinking if it's powered by Groverburger's 3D Engine. Amazing to see the library mature enough to make this cool game!
btw is the game's source code open-source?
btw is the game's source code open-source?
My GameDev Website
Going Home:A Pixelated Horror Game
My Repositories!
Follow me lovingly!
Nga pala, pinoy ako.
Going Home:A Pixelated Horror Game
My Repositories!
Follow me lovingly!
Nga pala, pinoy ako.
- Hydrogen Maniac
- Citizen
- Posts: 80
- Joined: Sat Dec 19, 2015 9:59 pm
Re: Lead Haul - Old-school space pirate FPS
Thanks, I only ever had FPS veterans to playtest the game so I thought erring on the side of caution was better than to make it too punishing.
I totally agree that the Ai is a little basic, I might try to spice things up in future projects.
I made the models for the weapons using Crocotile 3D with basically no experience in 3D modelling but you could really use whatever modelling software you want as long as it can export .obj files, which I think pretty much any modelling software can do. The textures are made using paint.net, and using the Juice 56 color palette.togFox wrote: ↑Sun Sep 26, 2021 1:18 am Very cool. Inspirational.
I've seen the 3D engine but haven't looked into it. How are the 3D models done? Do I need blender? And the textures? What core skills/items/tools you need to make this happen?
I think a dungeon crawler (with swords and skeletons etc) would be neat.
My advice for your dungeon crawler is that you use sprite based graphics wherever possible to make adding new enemies, items, weapons etc as easy and fast as possible. I learned most, if not all, of my basic 3D programming skills from Groverburgers wiki and from messing around with the demos on the g3d thread. Good luck!
Thank you, I never put a license on it but I don't mind if you use the code for your own projectsyetneverdone wrote: ↑Sun Sep 26, 2021 8:06 am Awesome! The moment i saw the screenshots i was already thinking if it's powered by Groverburger's 3D Engine. Amazing to see the library mature enough to make this cool game!
btw is the game's source code open-source?
I'm way too sober for this...
Re: Lead Haul - Old-school space pirate FPS
Glad to see the age-old tradition of raycasters (even though this is full 3D) living on
Super smooth action and the shotgun feels like a charm to use! Really like the whole aesthetic as well - great job!
Thanks for the link to Crocotile 3D - that's a cool piece of software, makes 3D modeling bareable haha
Super smooth action and the shotgun feels like a charm to use! Really like the whole aesthetic as well - great job!
Thanks for the link to Crocotile 3D - that's a cool piece of software, makes 3D modeling bareable haha
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Who is online
Users browsing this forum: Google [Bot] and 2 guests