Mostly what I thought of.togFox wrote: ↑Thu Sep 09, 2021 7:34 am I suggested a 2D tiled map editor above. I'm thinking a grid would be presented for ppl to drag and drop tiles onto it. There can be an easy way to change the tiles too (images) so you could have desert/grass/hills etc or change the tiles to be house/road/sky-scraper or whatever.
The point of the tool is to export into a 2D table/list/array for use in any game/application you like. Is that close to what you're thinking?
Thinking about it now, I'm not sure how useful a tilemap editor is, when Tiled and Ldtk editors already have incredible support for game frameworks/engines. To achieve the tile-swapping effect you describe, I would just change the tileset in code.