Does anyone want to collaborate?

General discussion about LÖVE, Lua, game development, puns, and unicorns.
User avatar
togFox
Party member
Posts: 828
Joined: Sat Jan 30, 2021 9:46 am
Location: Brisbane, Oztralia

Does anyone want to collaborate?

Post by togFox »

I found this website that allows 'strangers' to work together on projects:

https://crowdsourcer.io/

You can read about it and I thought I'd see if peeps here want to give it ago. It essentially lets anyone join the project and then choose from a list of tasks that need to happen. Those tasks have 'contribution points' against one. The more tasks you do, especially high work-effort tasks, the more contribution points you earn. You can can drop in and drop out. Take a break. Choose what tasks interest you etc.

I thought it might be fun to try on a brand new LOVE project that we invent. I suggest something fun and light-hearted. Low risk. Low seriousness. Something short that may or may not even be completed.

Perhaps:
- a platform 'jumper' game with one level (or more)
- something that might take 4 weeks so we don't get bored
- open-source and free to avoid conflicts and arguments
- zero commitment but best efforts and contribution and collaboration

I don't know how something like this would be structured and that's part of the experiment. Coders, graphic artists, sound experts, game mechanic peeps, marketers would all have a role to play.

Thoughts?
Last project:
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Idle gridiron. Set team orders then idle and watch: https://togfox.itch.io/idle-gridiron
User avatar
Gunroar:Cannon()
Party member
Posts: 1143
Joined: Thu Dec 10, 2020 1:57 am

Re: Does anyone want to collaborate?

Post by Gunroar:Cannon() »

Okay...:huh: I managed to register so it works...I guess if any one wants I'll join given it's not too serious. Though I don't know about a platformer/anything in distinct levels.
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
User avatar
togFox
Party member
Posts: 828
Joined: Sat Jan 30, 2021 9:46 am
Location: Brisbane, Oztralia

Re: Does anyone want to collaborate?

Post by togFox »

What about a tool/utility? A 2D map that let's a coder build a map and export to a table? There can be a toolbar where you choose a type of wall or door and you can drag it too the grid. Neighbouring walls will change alignments to 'snap' to their neighbour. Then export to table and use in your next project.

Can even use the same tool to do a city with houses and roads etc.

I don't know how to do (all of) these things - it's a collaboration. :) We can work to our strengths and get contribution points.
Last project:
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Idle gridiron. Set team orders then idle and watch: https://togfox.itch.io/idle-gridiron
User avatar
dusoft
Party member
Posts: 655
Joined: Fri Nov 08, 2013 12:07 am
Location: Europe usually
Contact:

Re: Does anyone want to collaborate?

Post by dusoft »

togFox wrote: Mon Sep 06, 2021 3:57 am I found this website that allows 'strangers' to work together on projects:

https://crowdsourcer.io/

[snip]

Thoughts?
I would be interested, if we have some common goal/idea.
Yozzaxia
Prole
Posts: 10
Joined: Fri Jul 16, 2021 3:36 pm

Re: Does anyone want to collaborate?

Post by Yozzaxia »

I'm interested!
User avatar
togFox
Party member
Posts: 828
Joined: Sat Jan 30, 2021 9:46 am
Location: Brisbane, Oztralia

Re: Does anyone want to collaborate?

Post by togFox »

Great. Thanks guys! Maybe more will join later.

We need a project, goal or objective.What does @dusoft suggest?
Last project:
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Idle gridiron. Set team orders then idle and watch: https://togfox.itch.io/idle-gridiron
User avatar
dusoft
Party member
Posts: 655
Joined: Fri Nov 08, 2013 12:07 am
Location: Europe usually
Contact:

Re: Does anyone want to collaborate?

Post by dusoft »

I am alright with some tool that could be useful to Love community.
Yozzaxia
Prole
Posts: 10
Joined: Fri Jul 16, 2021 3:36 pm

Re: Does anyone want to collaborate?

Post by Yozzaxia »

just recently I was planning to make an extensive and easy-to-understand tilemap editor in my Mega Man engine (because Tiled is too complicated for the audience I'm shooting for).
And if other devs could plug in an in-game tilemap editor as an editable lua module, it would be so useful, as I often find caveats in external programs. Also, not to mention the debugging and play-testing potential.
User avatar
togFox
Party member
Posts: 828
Joined: Sat Jan 30, 2021 9:46 am
Location: Brisbane, Oztralia

Re: Does anyone want to collaborate?

Post by togFox »

I suggested a 2D tiled map editor above. I'm thinking a grid would be presented for ppl to drag and drop tiles onto it. There can be an easy way to change the tiles too (images) so you could have desert/grass/hills etc or change the tiles to be house/road/sky-scraper or whatever.

The point of the tool is to export into a 2D table/list/array for use in any game/application you like. Is that close to what you're thinking?
Last project:
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Idle gridiron. Set team orders then idle and watch: https://togfox.itch.io/idle-gridiron
User avatar
dusoft
Party member
Posts: 655
Joined: Fri Nov 08, 2013 12:07 am
Location: Europe usually
Contact:

Re: Does anyone want to collaborate?

Post by dusoft »

Sounds good to me. I could help with UI/UX.
Post Reply

Who is online

Users browsing this forum: No registered users and 10 guests