On holidays i like to read from love and lua... and this year ... i've been working and reading all these topics.
Thanks to all people that writes to this forum, i don't remember all of them but the code is yours, not mine.
I suposse that all can be done in a better way ... but my mind and my skills are limited
I'll try .. across the year... to maintain the github up to date.
- [anim8](https://github.com/kikito/anim8)
- [Boids](https://www.red3d.com/cwr/steer/gdc99/)
- [Hump](https://love2d.org/wiki/HUMP)
- [STI](https://love2d.org/forums/viewtopic.php?t=76983)
- Particles
- Shots!
- Cars!
- [Arcs] from this forum, and not much days ago, it's a snnippet for a point inside one arc... I've used like a "eye" on my "pseudo tank game"
- [Path Movement](https://love2d.org/forums/viewtopic.php?t=82007)
Now i'm searching to paint the "path" of the tank when moving (El rastro, las pisadas... no se como ponerlo en ingles)
and the use of STI and TILED to make the car/tank to bounce with the world... but perhaps in next holidays jejeje...
Thanks to all.
Github Site
https://github.com/pacotudel/love2d-vacaciones
Work on holidays, anim8, boids, effects, tanks, cars, paths, waypoints ...
Work on holidays, anim8, boids, effects, tanks, cars, paths, waypoints ...
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- Gunroar:Cannon()
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Re: Work on holidays, anim8, boids, effects, tanks, cars, paths, waypoints ...
Real nice! Has some cool stuff.
Re: Work on holidays, anim8, boids, effects, tanks, cars, paths, waypoints ...
I've added a Path library and mixed with boid library... but the movement when arriving to checkpoint and changing to next isn't very well
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