I wanted to see if I can get some bots to move around tiles while still using the physics engine collision detection.
Here you go:"
[gif is low frame rate]
There are six bots and they move from a green box then to a blue box and back to green. If they find a box occupied then they remember that they can't use that box and find a different box. They access each box via doors (not shown).
Jumper is used to navigate around buildings and through doors. Love2D physics engine is used for movement and collision detection.
I guess this could become something like the sims (but I have no interest). Experiment done.
Not sure why I did this: top-down bots moving about
Not sure why I did this: top-down bots moving about
Last project:
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Idle gridiron. Set team orders then idle and watch: https://togfox.itch.io/idle-gridiron
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Idle gridiron. Set team orders then idle and watch: https://togfox.itch.io/idle-gridiron
- Gunroar:Cannon()
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Re: Not sure why I did this: top-down bots moving about
Nice. I might use this Though no love file
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