Am currently making my first game right now. I wanted to scale up my game because I am using pixel graphics, and the window is quite small when it's 256 x 256. I know when using
to scale your game you can use something like
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sprites.player:setFilter('nearest', 'nearest')
in order to make the image not blurry when upscaled. However, I was just wondering if there was a way to make images upscale without being blurry using the push library.
https://github.com/Ulydev/push Currently, my push code looks like this:
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push = require 'libraries/push/push'
push:setupScreen(256, 256, 768, 768, {fullscreen = false})
function love.draw()
push:start()
--draw character
push:finish()
end