A game about growing plants (beta 6 released!)
- bartbes
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Re: A game about growing plants
So when do we get to play with it?
- Taehl
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Re: A game about growing plants
All I've got working at the moment is the Sandbox mode, which I'm only sharing with a few people (because, let's face it, freeplay isn't that exciting to most people). When I have a working version of the "Breed This Plant" mode, I'll open it up for some public testing. Sound good?
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- Robin
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Re: A game about growing plants
Sounds exiting to me.Taehl wrote:because, let's face it, freeplay isn't that exciting to most people
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- Taehl
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Re: A game about growing plants
Oh? Alright then. Here's the latest stable version (no clouds or broken main menu for you ).
The controls are a left/right click scheme which hopefully you can figure out in under five minutes (thanks to the hint system if not their sheer simplicity). Keys aren't required to play, but include: Esc or Alt-F4: quit, Alt-Enter: toggle 1600x900 fullscreen mode, number keys: Spawn a new batch of that number of plants (Alt-number will spawn number+10 plants), F1: Toggle debug display, R: Reset the game (if debug is on).
We'd love to hear any and all feedback on this.
The controls are a left/right click scheme which hopefully you can figure out in under five minutes (thanks to the hint system if not their sheer simplicity). Keys aren't required to play, but include: Esc or Alt-F4: quit, Alt-Enter: toggle 1600x900 fullscreen mode, number keys: Spawn a new batch of that number of plants (Alt-number will spawn number+10 plants), F1: Toggle debug display, R: Reset the game (if debug is on).
We'd love to hear any and all feedback on this.
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- Robin
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Re: A game about growing plants
Oh, awesome!
Here are some images of my attempts to make very large and very small, straight ones: One thing: I'd like some more playroom, especially when creating large plants this is a problem. So maybe arrow keys could move the camera? Then the tree limit could be upped too. And being able to zoom out to get some overview would be nice too.
Here are some images of my attempts to make very large and very small, straight ones: One thing: I'd like some more playroom, especially when creating large plants this is a problem. So maybe arrow keys could move the camera? Then the tree limit could be upped too. And being able to zoom out to get some overview would be nice too.
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Re: A game about growing plants
Maybe it could be like SPORE. Have a dedicated camera that would start of "zoomed in" as the plants grow, so does the camera. The just allow the player to manipulate the camera as they please, zoom in and out, up and down, etc.
@rynesaur
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Re: A game about growing plants
What exactly is the technique of zooming in a 2D image/game? Can you provide an example of what the functionality would look like in real time?Ryne wrote:Maybe it could be like SPORE. Have a dedicated camera that would start of "zoomed in" as the plants grow, so does the camera. The just allow the player to manipulate the camera as they please, zoom in and out, up and down, etc.
I can picture camera panning, but not zooming in..
- tentus
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Re: A game about growing plants
Have you ever played Eufloria? In it the camera can zoom out to a little greater than the distance your "empire" spans, effectively giving you an overview of the entire empire. You can zoom in to see the specifics of what's happening in a small area, and once zoomed in a little you can pan around to other places.ShadowProtocol wrote:What exactly is the technique of zooming in a 2D image/game? Can you provide an example of what the functionality would look like in real time?Ryne wrote:Maybe it could be like SPORE. Have a dedicated camera that would start of "zoomed in" as the plants grow, so does the camera. The just allow the player to manipulate the camera as they please, zoom in and out, up and down, etc.
I can picture camera panning, but not zooming in..
http://store.steampowered.com/app/41210/
http://www.eufloria-game.com/news.php
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- Taehl
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Re: A game about growing plants
More plants, ability to zoom out, high framerate: Pick two. Each plant needs to individually draw every piece, which is a few hundred setColor()s and draw()s per plant (multiplied by two while the plant is growing). More playroom is fine, I can do that if you think it'd really be worth it. I'd probably make the camera move when the mouse is near the edge of the screen, instead of or in addition to the arrow keys. But then I'd have the problem of occlusion... Ugh!Robin wrote:One thing: I'd like some more playroom, especially when creating large plants this is a problem. So maybe arrow keys could move the camera? Then the tree limit could be upped too. And being able to zoom out to get some overview would be nice too.
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Re: A game about growing plants
I'm experimenting with a new hand-drawn style where I pencil sketch the leaves and stems, scan them in, and tweak them to work with the game.
First, the new leaves and branches:
Second, FLOWERS! Right now they're a leaf graphic replacement, until Taehl works on flower code.
What do you folks think? Taehl and I are pretty happy with this art style and it may remain if everyone likes it!
First, the new leaves and branches:
Second, FLOWERS! Right now they're a leaf graphic replacement, until Taehl works on flower code.
What do you folks think? Taehl and I are pretty happy with this art style and it may remain if everyone likes it!
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