Any one willing to compile my game for PC/Android

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Gunroar:Cannon()
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Any one willing to compile my game for PC/Android

Post by Gunroar:Cannon() »

I made a post like this a while back, but for android :P. Any help on android is welcome too :cry:

I'm almost done making a game but I don't have a working PC :cry: so I finished it on my android :P. Now I want to put it on itch.io but I need to compile for windows,exe,Linux,etc. Is there anyone who has the time to compile my game for me when I ask. :ultrahappy:
Last edited by Gunroar:Cannon() on Thu Aug 05, 2021 12:39 pm, edited 1 time in total.
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togFox
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Re: Any one willing to compile my game for PC

Post by togFox »

I'm happy to do Windows.

I don't have Linux.
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Gunroar:Cannon()
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Re: Any one willing to compile my game for PC

Post by Gunroar:Cannon() »

That's one :)
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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milon
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Re: Any one willing to compile my game for PC

Post by milon »

Getting setup to compile for Android is a BIG undertaking. But I am under the impression that compiling for Windows is pretty easy.

Don't you just extract some binaries and copy them and the .love all together into a single output (.exe) file for Windows?
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togFox
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Re: Any one willing to compile my game for PC

Post by togFox »

I think he's the only person in the world that doesn't have Windows nor access to one. :)
Last project:
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Turn-based PBEM horse stable (racing) management sim: https://togfox.itch.io/horse-stable-manager
https://discord.gg/HeHgwE5nsZ
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milon
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Re: Any one willing to compile my game for PC

Post by milon »

I don't have Windows either ;)

And I'm not trying to discourage anyone from helping out, in case I came across that way.
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darkfrei
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Re: Any one willing to compile my game for PC

Post by darkfrei »

Why here is no easy way to compile an application?
Just select the .love file and click "compile" for windows, linux, mac or android.
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milon
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Re: Any one willing to compile my game for PC

Post by milon »

Having an "easy" compile option would require an entire 2nd (cross-platform) application to be created by the Love team. Since this is something they do on their own for fun, I'm happy with them just sticking to the Love framework. Besides, it's not like there's no wiki that gives good info on how to compile & distribute your game... :3
https://love2d.org/wiki/Game_Distribution

If you do a search of the forums, you'll also find various tools that people have made over time for just this purpose. (There's nothing simple about Android authoring, btw.)
Any code samples/ideas by me should be considered Public Domain (no attribution needed) license unless otherwise stated.
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Gunroar:Cannon()
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Re: Any one willing to compile my game for PC

Post by Gunroar:Cannon() »

Hah, leave for a whike and see this thread with ~5 more comments. Let's see...
togFox wrote: Tue Jun 29, 2021 10:11 pm I think he's the only person in the world that doesn't have Windows nor access to one. :)
lol :ultrahappy: I guess. :P
milon wrote: Tue Jun 29, 2021 5:04 pm Getting setup to compile for Android is a BIG undertaking. But I am under the impression that compiling for Windows is pretty easy.

Don't you just extract some binaries and copy them and the .love all together into a single output (.exe) file for Windows?
Woah, for real. Which binaries? How about Linux? Mac?
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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GVovkiv
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Re: Any one willing to compile my game for PC

Post by GVovkiv »

Woah, for real. Which binaries? How about Linux? Mac?
In windows, you just fuse love.exe with .love files and place it in folder with love's windows binaries (.dll) and after that you done
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