Hi.
I'm new to LOVE and I'm looking for a UI library for more than just games.
I did find this list on GitHub but can not really decide which one worth to try:
https://github.com/love2d-community/awesome-love2d#ui
Which library would you recommend?
It would be important to be compatible with Love 11.3, to be maintained and preferably to be cross-platform mobile/desktop but also interested in desktop only solutions that works on Windows, Mac and Linux.
I would appreciate any recommendations.
Thank you.
What UI library do you recommend?
- Gunroar:Cannon()
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Re: What UI library do you recommend?
I know people like better, and this one is not really maintained anymore, but gooi is just easy to use and customize for me (plus works with android). I've also heard of slab(which I think also works with android, anything that uses mousepressed/mousereleased should work with android, minus tool tips).
Re: What UI library do you recommend?
I recently developed a layouting helper library. It's not full UI library however, but I think it's sufficient for you to build UI for your game based on my layouting library.
https://github.com/MikuAuahDark/NPad93#nlay (find nlay.lua)
https://github.com/MikuAuahDark/NPad93#nlay (find nlay.lua)
Profile. Do you encounter crashes in LÖVE Android and wanna send me logcats? Please hit me up in LÖVE Discord and send the full logcat file!
Re: What UI library do you recommend?
https://github.com/tavuntu/urutora
Easy to learn and use.
Unfortunately it doesn't support multitouch, I don't know any gui library that does.
Easy to learn and use.
Unfortunately it doesn't support multitouch, I don't know any gui library that does.
- Gunroar:Cannon()
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Re: What UI library do you recommend?
Yeah, that's from the same person that made gooi if I'm correct. It's the one he's supporting over gooi. I wonder which is better, I've been hesitating to try itmonolifed wrote: ↑Fri Jun 18, 2021 8:24 am https://github.com/tavuntu/urutora
Easy to learn and use.
Unfortunately it doesn't support multitouch, I don't know any gui library that does.
Re: What UI library do you recommend?
Thank you for all the recommendations, really appreciate it!
NPad seems very useful in case I wan to make my own UI lib, it is something I do consider in case nothing is really works for me, but for now it is the very last option I consider. As I am a complete beginner it could take me months to implement everything. For now I am looking for something that I can just add to my project and get results within few hours or less
GOOi indeed looks very simple and light weight and also do mention multitouch support, It is very unfortunate to be no longer maintained. Wondering how Urutora is an improvement over GOOi or what was the cause that made the developer to start a new UI lib from scratch instead of continue maintaining GOOi. Is there any info about that maybe?
Slab has a robust selection of components and features, seems very capable to support even complex UI. It is also responsive that we can scale, drag and move around. I think it should also work on mobile. Got me very interested.
NPad seems very useful in case I wan to make my own UI lib, it is something I do consider in case nothing is really works for me, but for now it is the very last option I consider. As I am a complete beginner it could take me months to implement everything. For now I am looking for something that I can just add to my project and get results within few hours or less
GOOi indeed looks very simple and light weight and also do mention multitouch support, It is very unfortunate to be no longer maintained. Wondering how Urutora is an improvement over GOOi or what was the cause that made the developer to start a new UI lib from scratch instead of continue maintaining GOOi. Is there any info about that maybe?
Slab has a robust selection of components and features, seems very capable to support even complex UI. It is also responsive that we can scale, drag and move around. I think it should also work on mobile. Got me very interested.
Re: What UI library do you recommend?
Slab is my choice. Well documented and easy to learn.
Last project:
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
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Idle gridiron. Set team orders then idle and watch: https://togfox.itch.io/idle-gridiron
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Idle gridiron. Set team orders then idle and watch: https://togfox.itch.io/idle-gridiron
Re: What UI library do you recommend?
I agree to that, it is the best GUI I've seen for Love. For what I've tested and seen everything in Slab is inside windows that can be move or not depending on attributes so I think it's more oriented to desktop, but if you want to make buttons for android the other two libraries recommended above look interesting as it seems the buttons are in the canvas without windows but I didn't tested them.
- alberto_lara
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Re: What UI library do you recommend?
Better late than never I guess. You're correct, urutora is still not the best choice, I haven't had much time to add features and, to be honest, I forgot about it for a while. I'm starting to add some stuff tho, please check this out. (multituoch is still pending)ddabrahim wrote: ↑Sat Jun 19, 2021 9:10 am Thank you for all the recommendations, really appreciate it!
NPad seems very useful in case I wan to make my own UI lib, it is something I do consider in case nothing is really works for me, but for now it is the very last option I consider. As I am a complete beginner it could take me months to implement everything. For now I am looking for something that I can just add to my project and get results within few hours or less
GOOi indeed looks very simple and light weight and also do mention multitouch support, It is very unfortunate to be no longer maintained. Wondering how Urutora is an improvement over GOOi or what was the cause that made the developer to start a new UI lib from scratch instead of continue maintaining GOOi. Is there any info about that maybe?
Slab has a robust selection of components and features, seems very capable to support even complex UI. It is also responsive that we can scale, drag and move around. I think it should also work on mobile. Got me very interested.
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