Download the newer revamped version
Hey, everyone!
*Everyone*: Hey, Gunroar
*That one guy*: *grunts*
(or more like everyone:*grunts*, that one guy:"Hey, Gunroar" )
I released a touchscreen (android, maybe ios) shooter game that I've been working on for a while and I'd really like it if people gave me some feedback on the game. I've removed most of the buggy-the really buggy -stuff.
FEATURES
-It can do LAN multiplayer.(up to 8? A little buggy)
-Has rushed tutorial
-Side scroller shooter mechanics
-Bots! Yes, AI. That shoots things. And finds you. Not perfect yet
but they can still clap your cheeks
-Different types of bullets
-Building with different types of blocks
-A rushed tutorial, did I already say that?
SOME HELP ON PLAYING
-The left joystick is for moving and jumping, right joystick is for shooting.
-The top left panels are for changing bullets if you collected any more from crates.
-If you have to many bullets and want to collect a fourth one, tap on one you want to replace with that 4th one(you can only carry 3 max.
-Top left panels are for tiles, you can collect those small tiles that drop when you shoot a wall. Play tutorial to learn more.
-Arrows next to right joystick are for placing blocks. Please give critique on controls and graphics as well as gameplay.
KNOWN BUGS
-Moving of animx animation stops after a while, doesn't affect gameplay but affects the laws of the universe as we know it.
***Even if it's these bugs you see, bugs found are welcome***
(These bugs are fixed in revamped)
All comments appreciated
[WIP] Dust: Battle Beneath Demo
- Gunroar:Cannon()
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[WIP] Dust: Battle Beneath Demo
- Attachments
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- dust.love
- (UPDATED: FIXES GRENADE BULLET ERROR)
The oowee, goowee, just a little less dusty, love file. - (9.53 MiB) Downloaded 314 times
Last edited by Gunroar:Cannon() on Thu Aug 05, 2021 8:44 am, edited 7 times in total.
Re: [WIP] Dust: Battle Beneath Demo
Twice started the training:
Re: [WIP] Dust: Battle Beneath Demo
If I got $1 every time I saw 'a nil value' I'd be able to retire to Florida.
Last project:
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Idle gridiron. Set team orders then idle and watch: https://togfox.itch.io/idle-gridiron
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Idle gridiron. Set team orders then idle and watch: https://togfox.itch.io/idle-gridiron
- Gunroar:Cannon()
- Party member
- Posts: 1143
- Joined: Thu Dec 10, 2020 1:57 am
Re: [WIP] Dust: Battle Beneath Demo
Oh my, thank you, I fixed it. That's from grenades which I don't really test/touch in development, so the code ended up being outdated.
.
nil values like what? Is it from multiplayer? That might be bug prone. If not then which nil values. Like just a few examples, maybe just enough so I can fix it and turn it into just a nice vacation in florida.
Re: [WIP] Dust: Battle Beneath Demo
sorry. Not your code. Lua in general.
Last project:
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Idle gridiron. Set team orders then idle and watch: https://togfox.itch.io/idle-gridiron
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life.
Current project:
Idle gridiron. Set team orders then idle and watch: https://togfox.itch.io/idle-gridiron
- Gunroar:Cannon()
- Party member
- Posts: 1143
- Joined: Thu Dec 10, 2020 1:57 am
Re: [WIP] Dust: Battle Beneath Demo
Oh, I see. You might as well hire Kanye West as your butler then, with all those nil values
Any one have comments on gameplay, suggestions, critic, etc.
Download THIS !! NEW.
https://hmmmgames.itch.io/dust-bb
- Attachments
Last edited by Gunroar:Cannon() on Wed Jan 26, 2022 12:02 am, edited 3 times in total.
Re: [WIP] Dust: Battle Beneath Demo
1) First I've tried to play alone, but here was just multiplayer.Gunroar:Cannon() wrote: ↑Tue May 18, 2021 2:29 amOh, I see. You might as well hire Kanye West as your butler then, with all those nil values
Any one have comments on gameplay, suggestions, critic, etc.
2) After training launch I've not expected that here is another character.
3) I've understand how to run, but other buttons was not clear.
4) After a while I've understood that that second joystick can shoot.
5) Here is no fast way (one button solution) to play this training again.
Maybe some color highlighting to main buttons in main menu; swap tile colors: dark ground tiles, light cave tiles.
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Re: [WIP] Dust: Battle Beneath Demo
Thanks for the feedback, I really need it.darkfrei wrote: ↑Tue May 18, 2021 8:07 am
1) First I've tried to play alone, but here was just multiplayer.
2) After training launch I've not expected that here is another character.
3) I've understand how to run, but other buttons was not clear.
4) After a while I've understood that that second joystick can shoot.
5) Here is no fast way (one button solution) to play this training again.
1) Yeah, the only single player mode is in training; training and tutorial.
2) Haha, there should be an option to add bots to your training, but I wanted to release it now, as implementing that option is possible for me, but would take some time. So I just put a bot to allow testing of bot AI. Tutorial has 2 bots, black one attacks, clone helps you.
3) I suspect you're talking about multiplayer, maybe training too, hmmm, I thought it was straight forward, ... I see. There should be a help section explaining that.
4) The tutorial is supposed to explain how to use controls but I didn't have time to implement it, I'll add a segment in the top post saying how to play. Though the tutorial is rushed it does explain some things(like getting blocks)
5) Hmmm... You could exit in the menu then it will take you back to the training menu.
Hmmm, I'll try it. Any one else think this or have anything else.
EDIT: I tried what you said. Hmmm. I don't know, dark tiles seem to represent space, anyone have another opinion?
- Gunroar:Cannon()
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Re: [WIP] Dust: Battle Beneath Demo
Hmmm...any input on the bot AI as it is now?
Now I just need to port it to desktop/computers...but I wonder how with the joysticks. Anyway I'll try and find a way...
Now I just need to port it to desktop/computers...but I wonder how with the joysticks. Anyway I'll try and find a way...
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