Pardon?Borsty wrote:Simplicity at it's best.
Avatars: OBEY!
- qubodup
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Re: Avatars: OBEY!
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
Re: Avatars: OBEY!
That one isn't simplier than mine, mine took 3 clicks in mspaint
- qubodup
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Re: Avatars: OBEY!
Liar!Borsty wrote:That one isn't simplier than mine, mine took 3 clicks in mspaint
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
Re: Avatars: OBEY!
I agree. I would like to see that done. 8-)qubodup wrote:Liar!Borsty wrote:That one isn't simplier than mine, mine took 3 clicks in mspaint
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Re: Avatars: OBEY!
1st click : text area
2nd click: 1st line
3rd click: 2nd line
ctrl + s -> save
2nd click: 1st line
3rd click: 2nd line
ctrl + s -> save
Re: Avatars: OBEY!
Wouldn't it be multiple clicks per item because you needed to select the tool?Borsty wrote:1st click : text area
2nd click: 1st line
3rd click: 2nd line
ctrl + s -> save
1st click: Select text tool
2nd click: Click in window
(keyboard click): Type "OBEY"
3rd click; Click line tool
4th click: Drag line
5th click: Drag another line
(keyboard click): Ctrl+S
Yeah, I know... I'm being pedantic and a dick. I'll just stop.
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- qubodup
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Re: Avatars: OBEY!
So your is minimalistic in producing, while the example I posted is minimalistic in pixel-to-data-ratio.Borsty wrote:1st click : text area
2nd click: 1st line
3rd click: 2nd line
ctrl + s -> save
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
Re: Avatars: OBEY!
I know this thread haven't been used for half a month.. But just to show off:
Mine took ONE click in gimp. Didn't even have to save.. one click and BAM! It was ready to upload.
Mine took ONE click in gimp. Didn't even have to save.. one click and BAM! It was ready to upload.
- qubodup
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Re: Avatars: OBEY!
Show-off :pwicketh wrote:I know this thread haven't been used for half a month.. But just to show off:
Mine took ONE click in gimp. Didn't even have to save.. one click and BAM! It was ready to upload.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
Re: Avatars: OBEY!
dont look at mine, its crap ... ill change it one day, and ill make it so complicated it will take at least 3 programs lol
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