t.window.width = 360 -- The window width (number): 360
t.window.height = 640 -- The window height (number): 640
t.window.borderless = true -- Remove all border visuals from the window (boolean)
t.window.resizable = false -- Let the window be user-resizable (boolean)
t.window.minwidth = 1 -- Minimum window width if the window is resizable (number)
t.window.minheight = 1 -- Minimum window height if the window is resizable (number)
t.window.fullscreen = false -- Enable fullscreen (boolean)
t.window.fullscreentype = "exclusive" -- Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
I took a screenshot of the game (i'm running on win 10 and my display resolution is 1920x1080 and I measured the game dimension on the screenshot and it is 540x960.
slime wrote: ↑Thu Dec 31, 2020 12:34 am
If you want to make Windows not apply its own DPI scaling to love, there are some DPI scaling options provided by Microsoft in the Compatibility section of the exe Properties menu available if you right click an exe. If you turn Windows' automatic DPI scaling off you still won't be able to get the real DPI scale for applying correct scaling (for positioning and sizing) yourself in code though.
slime wrote: ↑Thu Dec 31, 2020 12:34 am
If you want to make Windows not apply its own DPI scaling to love, there are some DPI scaling options provided by Microsoft in the Compatibility section of the exe Properties menu available if you right click an exe. If you turn Windows' automatic DPI scaling off you still won't be able to get the real DPI scale for applying correct scaling (for positioning and sizing) yourself in code though.
Thank you for your suggestion!
Now I have the system as usual, but Love in the correct size.