Think I reached critical mass
MetaMorphEyes
- tentus
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Re: MetaMorphEyes
The enemy radius can be kinda hard to see on a contrasty monitor: perhaps consider a 5% opacity blue circle for an idle enemy, and then turn the circle red when it's targeting the player? The intermediate R and B values could show while the enemy locks on.
Also, second on the don't-need-to-click idea. Players will get it in seconds.
Also, second on the don't-need-to-click idea. Players will get it in seconds.
Kurosuke needs beta testers
- ghostwriter
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Re: MetaMorphEyes
Okay, I have a simple form of combat working, but the trouble is that it's not very fun. Battles are extremely quick, and have extremely simple mechanics.
Any ideas on how I could make this more fun?
Also, it occasionally freezes for a couple seconds. No idea why, I don't think I have time to figure it out as the contest ends in a few hours.
Any ideas on how I could make this more fun?
Also, it occasionally freezes for a couple seconds. No idea why, I don't think I have time to figure it out as the contest ends in a few hours.
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- TechnoCat
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Re: MetaMorphEyes
Make different eyes shoot different things.
Powerups.
Random spiffy looking particle effect background. Make it a tad more interesting to look at.
Don't require the user to click to move so I don't end up just holding down the mouse button the entire time.
Add strategy. The enemy needs a way to win based on user actions.
Nice sound effects.
Cool minimalist style.
Color eye health was a good touch.
I think you have a good chance of winning.
Powerups.
Random spiffy looking particle effect background. Make it a tad more interesting to look at.
Don't require the user to click to move so I don't end up just holding down the mouse button the entire time.
Add strategy. The enemy needs a way to win based on user actions.
Nice sound effects.
Cool minimalist style.
Color eye health was a good touch.
I think you have a good chance of winning.
- Robin
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Re: MetaMorphEyes
Reminds me of the first stage of Spore.
Have lots of beings on the screen, some smaller, some larger. Eat the smaller ones and avert the larger ones.ghostwriter wrote:Any ideas on how I could make this more fun?
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- ghostwriter
- Prole
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Re: MetaMorphEyes
holy crap im finished and it's not half bad. Thanks for all your support
edit: i left in the click-to-move navigation because it's sometimes necessary to use the mouse movement to explore. You don't want to accidentally run into an 8-eyed foe while looking for easy picking
Edit: Playthrough video
edit: i left in the click-to-move navigation because it's sometimes necessary to use the mouse movement to explore. You don't want to accidentally run into an 8-eyed foe while looking for easy picking
Edit: Playthrough video
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- tentus
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Re: MetaMorphEyes
I enjoyed the game immensely: I would shell out a few dollars for it on Steam if you polished it up a little. I also experienced the game freeze, but couldn't find a cause in your source.
Speaking of your source, why do you have a copy of your game in your game? There's a full .love inside the .love file.
Speaking of your source, why do you have a copy of your game in your game? There's a full .love inside the .love file.
Kurosuke needs beta testers
Re: MetaMorphEyes
It is indeed a fun game.
The game crashed twice, both times when i had 3 of those shooters together at the same place (maybe that is the cause?)
The game crashed twice, both times when i had 3 of those shooters together at the same place (maybe that is the cause?)
- ghostwriter
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Re: MetaMorphEyes
Well that would explain why it suddenly doubled in size. I didn't notice that.tentus wrote:Speaking of your source, why do you have a copy of your game in your game? There's a full .love inside the .love file.
- Robin
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Re: MetaMorphEyes
I didn't notice any freezes or crashes. It's fun! The ending suggests it needs a backstory, though.
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