Kurosuke (working title)
- TechnoCat
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Re: Kurosuke (working title)
Oh my that is a big spider!
- tentus
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Re: Kurosuke (working title)
It just wants to be friends.TechnoCat wrote:Oh my that is a big spider!
My first attempt at a boss monster, actually. It's the only enemy you can't kill by jumping on it, though that will soon change as I rewrite bits of the baddie code.
Kurosuke needs beta testers
Re: Kurosuke (working title)
He may be big, but he's easy to kill.
Does the editor do anything?
Does the editor do anything?
- tentus
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Re: Kurosuke (working title)
Use the keypad to create and manipulate terrain. It is buggy though, so watch out. Oh, and you can effectively fly in edit mode.ZenX2 wrote:Does the editor do anything?
Kurosuke needs beta testers
- tentus
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Re: Kurosuke (working title)
Not to double post, but the main download link has been updated: I've fixed a few bugs, made further use of dt, and added a couple of editor features (still no map saving though, sorry).
Any specific feature requests or bugs that I need to address? I'm still working out a good way to make water work (since box2d can't do it, as far as I know), and I am pretty sure that I have some very serious bounding box issues I need to look into.
Any specific feature requests or bugs that I need to address? I'm still working out a good way to make water work (since box2d can't do it, as far as I know), and I am pretty sure that I have some very serious bounding box issues I need to look into.
Kurosuke needs beta testers
- tentus
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Re: Kurosuke (working title)
Hm, triple post. Stay classy, self.
Anyhow, just want to announce that I have made a buncha updates to Kurosuke, the most visible being the addition of editor level saving and loading. You can now map to your heart's content, given that you don't mind the lingering collision bugs (yeah, I'm stumped on those). Lots of other additions and fixes, mostly to the menus, and a whole truckload of optimizations: the .love file actually went down in size, despite new features being added.
Anyhow, just want to announce that I have made a buncha updates to Kurosuke, the most visible being the addition of editor level saving and loading. You can now map to your heart's content, given that you don't mind the lingering collision bugs (yeah, I'm stumped on those). Lots of other additions and fixes, mostly to the menus, and a whole truckload of optimizations: the .love file actually went down in size, despite new features being added.
Kurosuke needs beta testers
Re: Kurosuke (working title)
I like the gameplay and the graphics are very nice. I'd buy the finished product
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- tentus
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Re: Kurosuke (working title)
Thanks, glad to hear it. Anything in particular that you would like to see added?Kody wrote:I like the gameplay and the graphics are very nice. I'd buy the finished product
In other news, another minor game update, with some ambient life things added in this time, a few bugfixes on stuff that was optimized last time around, and over a hundred lines of code removed thanks to some simple new optimizations. I'm having a hard time telling how much these optimizations are speeding things up, but they're certainly keeping filesize down.
Kurosuke needs beta testers
Re: Kurosuke (working title)
Honestly I can't think of anything other than the obvious/what's already planned. My only suggestion is to add either a very unique story or some features to make it stand out from other games. I'm obviously far from an expert, but this game might be unfairly labeled as "another generic platformer" without something to give it that extra twist to make people have to play it. Like Braid's use of time manipulation and its intriguing story.tentus wrote:Thanks, glad to hear it. Anything in particular that you would like to see added?Kody wrote:I like the gameplay and the graphics are very nice. I'd buy the finished product
In other news, another minor game update, with some ambient life things added in this time, a few bugfixes on stuff that was optimized last time around, and over a hundred lines of code removed thanks to some simple new optimizations. I'm having a hard time telling how much these optimizations are speeding things up, but they're certainly keeping filesize down.
Glad to see you got it optimized. I hope you see success with this project.
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- ghostwriter
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Re: Kurosuke (working title)
I see this on windows 7, whatever level i pick:
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