What's everyone working on? (tigsource inspired)
- Gunroar:Cannon()
- Party member
- Posts: 1139
- Joined: Thu Dec 10, 2020 1:57 am
Re: What's everyone working on? (tigsource inspired)
Sounds like a nice game with a unique concept though as for you're crown I think you a little to early for you're declaration
Re: What's everyone working on? (tigsource inspired)
I have been playing with this city transport sim (procedural generation) for some time now. Not that I am working on it regularly, but rather trying to create aan engine that can simulate city transport. This include inhabitants having their goals (home-work, shopping, etc.) + transport options (walking, cycling, driving, riding a bus/metro etc.). There are also some transport hubs such as airports, train station, bus station that generate incoming and outgoing traffic.
So far I have a complete city generation + path finding etc. The engine is also able to load different scenarios, where you can set some parameters for simulation. If anyone wants to join regarding graphics/audio etc., just get in touch.
So far I have a complete city generation + path finding etc. The engine is also able to load different scenarios, where you can set some parameters for simulation. If anyone wants to join regarding graphics/audio etc., just get in touch.
My boat driving game demo: https://dusoft.itch.io/captain-bradley- ... itius-demo
-
- Prole
- Posts: 3
- Joined: Fri Jan 15, 2021 3:02 pm
Re: What's everyone working on? (tigsource inspired)
Working on this Masterpiece: https://www.youtube.com/watch?v=CiPZ6_BJL8U
Messing around with Box2D. Learned it yesterday. Making progress so far and just trying to add as many Features before the Code blows up.
Messing around with Box2D. Learned it yesterday. Making progress so far and just trying to add as many Features before the Code blows up.
- Gunroar:Cannon()
- Party member
- Posts: 1139
- Joined: Thu Dec 10, 2020 1:57 am
Re: What's everyone working on? (tigsource inspired)
What type of AI do you plan to use? GOAP, state machine or something else?dusoft wrote: ↑Mon Feb 01, 2021 10:25 am This include inhabitants having their goals (home-work, shopping, etc.) + transport options (walking, cycling, driving, riding a bus/metro etc.). There are also some transport hubs such as airports, train station, bus station that generate incoming and outgoing traffic.
So far I have a complete city generation + path finding etc. The engine is also able to load different scenarios, where you can
set some parameters for simulation...
Re: What's everyone working on? (tigsource inspired)
No AI, just state machine-based behavior, i.e. based on the standard 9 to 5 scenario and their rush hours, most of the people would travel from their homes (this is generated at the start) to their work - industry/offices (similar) and back. Plus some transport to shops, fun etc.Gunroar:Cannon() wrote: ↑Tue Feb 02, 2021 9:38 pmWhat type of AI do you plan to use? GOAP, state machine or something else?dusoft wrote: ↑Mon Feb 01, 2021 10:25 am This include inhabitants having their goals (home-work, shopping, etc.) + transport options (walking, cycling, driving, riding a bus/metro etc.). There are also some transport hubs such as airports, train station, bus station that generate incoming and outgoing traffic.
So far I have a complete city generation + path finding etc. The engine is also able to load different scenarios, where you can
set some parameters for simulation...
I haven't heard about GOAP, I will investigate that option. Thanks.
My boat driving game demo: https://dusoft.itch.io/captain-bradley- ... itius-demo
Re: What's everyone working on? (tigsource inspired)
You could also go another route and do what simcity / micropolis did. Simulating traffic on (then) limited hardware meant some creative solutions. Traffic was modelled with a simple rule-based system, and the display of traffic leveraged simple cellular automata.dusoft wrote: ↑Tue Feb 02, 2021 9:46 pm No AI, just state machine-based behavior, i.e. based on the standard 9 to 5 scenario and their rush hours, most of the people would travel from their homes (this is generated at the start) to their work - industry/offices (similar) and back. Plus some transport to shops, fun etc.
I haven't heard about GOAP, I will investigate that option. Thanks.
You can read about the micropolis implementation here. Switch to the master branch to see the source.
Re: What's everyone working on? (tigsource inspired)
Cool, thanks for that as well. I think I tried Micropolis long time ago.kbmonkey wrote: ↑Sun Feb 07, 2021 12:19 amYou could also go another route and do what simcity / micropolis did. Simulating traffic on (then) limited hardware meant some creative solutions. Traffic was modelled with a simple rule-based system, and the display of traffic leveraged simple cellular automata.dusoft wrote: ↑Tue Feb 02, 2021 9:46 pm No AI, just state machine-based behavior, i.e. based on the standard 9 to 5 scenario and their rush hours, most of the people would travel from their homes (this is generated at the start) to their work - industry/offices (similar) and back. Plus some transport to shops, fun etc.
I haven't heard about GOAP, I will investigate that option. Thanks.
You can read about the micropolis implementation here. Switch to the master branch to see the source.
I am more aiming for Mobility-style game, though: https://en.wikipedia.org/wiki/Mobility_(video_game)
Just updated to 2020's with pedestrians, cycling as well as different public transport options etc. I am sure traffic simulation is CPU heavy, I tried increasing number of people as well as cars to thousands / tens of thounsands and it was slow. However, it is quite managable otherwise these days.
My boat driving game demo: https://dusoft.itch.io/captain-bradley- ... itius-demo
Re: What's everyone working on? (tigsource inspired)
I'm currently dabbling with an isometric turn based strategy game. Love has surprised me with how quickly I could realise the project.
For now my aim to build a fully working game that is an ultra simplified version of Civilization type games. I'd definitely be interested in anyone's views who enjoys 4x / strategy.
Once it's in a reasonable shape I'll post a screenshot.
For now my aim to build a fully working game that is an ultra simplified version of Civilization type games. I'd definitely be interested in anyone's views who enjoys 4x / strategy.
Once it's in a reasonable shape I'll post a screenshot.
Re: What's everyone working on? (tigsource inspired)
Getting pretty close to being finished with this one. Here's a little look at what the levels in each chapter look like.
-
- Prole
- Posts: 3
- Joined: Wed Mar 31, 2021 5:58 am
Re: What's everyone working on? (tigsource inspired)
currently learning the unreal engine, YouTube is my savior once again
Who is online
Users browsing this forum: Ahrefs [Bot] and 2 guests