Woah, do you mean like making the website for me?...Hmmm...
You can do it...now?( Me who still doesn't fully understand ). I'm using it for a shooter platformer game...
Getting a server for a love2d game
Forum rules
Before you make a thread asking for help, read this.
Before you make a thread asking for help, read this.
- Gunroar:Cannon()
- Party member
- Posts: 1143
- Joined: Thu Dec 10, 2020 1:57 am
Re: Getting a server for a love2d game
Yes.
How far along are you in development?
How many players are you anticipating to have matchmaking at the same time? 10, 100, 1000, more?
Do you need any other information besides IP? Like player names or something.
Alright. A few days will pass in the interim, probably.
- Gunroar:Cannon()
- Party member
- Posts: 1143
- Joined: Thu Dec 10, 2020 1:57 am
Re: Getting a server for a love2d game
pretty far, just need to add things like achievements, polishing and hats( ). Then compiling for publidhing might take some time.
The name of the game is Dust:Battle Beneath, if you need it.
Alot...? Maybe a 1000. Depends how big the game wil grow.
No..but ..maybe..but ..no(no, not really)
Wow, thnx..PM me... when it's...done? You can also explain the whole thing there and how it works becuase I'm still knocked out a little.
Re: Getting a server for a love2d game
Done. If anyone else wants a simple matchmaking/server listing service, feel free to ask.
- Gunroar:Cannon()
- Party member
- Posts: 1143
- Joined: Thu Dec 10, 2020 1:57 am
Re: Getting a server for a love2d game
Nice!!! Thnx a lot!!
- Gunroar:Cannon()
- Party member
- Posts: 1143
- Joined: Thu Dec 10, 2020 1:57 am
Re: Getting a server for a love2d game
Hehe( :I swear this thing's missing a laughing sweating face emoji:).
.It seems that I could do with a little bit of info now that I looked into it which I overlooked before(like name(though nor important), and the type of match and time of match). Is there anyway to do this/categorize the IPs sent...?
Re: Getting a server for a love2d game
Take a moment to think about exactly what you need, then tell me, in as specific terms as possible, with example data.Gunroar:Cannon() wrote: ↑Sun Jan 03, 2021 1:11 pm .It seems that I could do with a little bit of info now that I looked into it which I overlooked before(like name(though nor important), and the type of match and time of match). Is there anyway to do this/categorize the IPs sent...?
- Gunroar:Cannon()
- Party member
- Posts: 1143
- Joined: Thu Dec 10, 2020 1:57 am
Re: Getting a server for a love2d game
I would need the name of the player hosting and the mode of the game the host made which are 4 but could grow so I was thinking if there's are way to make it a string variable : death match, team death match, capture the flag, and king of the hill. I'll also need the time of the match selected by the host in seconds. All info is really just given by the host so that the client knows which game to select.
Is it possible to quickly connect and disconnect from the IPS to get the info or would that take too long?
Is it possible to quickly connect and disconnect from the IPS to get the info or would that take too long?
Re: Getting a server for a love2d game
I'd say that is your best bet. Use UDP (not TCP) to send a packet to each IP, and have each IP send back a packet with the info. Modern systems can handle a thousand packets easily. Using UDP, sustained connection is not needed like with TCP.Gunroar:Cannon() wrote: ↑Mon Jan 04, 2021 8:52 am Is it possible to quickly connect and disconnect from the IPs to get the info or would that take too long?
- Gunroar:Cannon()
- Party member
- Posts: 1143
- Joined: Thu Dec 10, 2020 1:57 am
Re: Getting a server for a love2d game
How do I do that( use UDP instead of TCP and the quick connect(broadcast I think?) thing; sorry , I'm a networking noob )
Who is online
Users browsing this forum: Google [Bot] and 2 guests