What's everyone working on? (tigsource inspired)
- Matip Brill
- Prole
- Posts: 3
- Joined: Sun Sep 27, 2020 11:04 pm
Re: What's everyone working on? (tigsource inspired)
Looks pretty interesting!
Re: What's everyone working on? (tigsource inspired)
Hey guys, I'm working on my first game, a little action game with some cats. Love is amazing!
https://dotmobo.itch.io/the-legend-of-shifu
https://dotmobo.itch.io/the-legend-of-shifu
Re: What's everyone working on? (tigsource inspired)
Just a fun thing. Maybe Mr. Robot effect?
Takes a bunch of words and shows them in a fancy way. (like console screen)
https://github.com/nikneym/Love2D-Code-Screen
Takes a bunch of words and shows them in a fancy way. (like console screen)
https://github.com/nikneym/Love2D-Code-Screen
Re: What's everyone working on? (tigsource inspired)
I'm working on the chess game, but with animation characters instead of regular pieces
Re: What's everyone working on? (tigsource inspired)
Still slowly working away on this one. A gameboy inspired 2D side-scrolling arcadey shooter about werewolves, hitmen and mobsters.
Re: What's everyone working on? (tigsource inspired)
I made a little die and retry plateformer for the disc room game jam with love here:
https://dotmobo.itch.io/disc-room-escape
https://dotmobo.itch.io/disc-room-escape
- Jasoco
- Inner party member
- Posts: 3727
- Joined: Mon Jun 22, 2009 9:35 am
- Location: Pennsylvania, USA
- Contact:
Re: What's everyone working on? (tigsource inspired)
Presented without context
Edit: Okay so you're not impressed. How about some more?
Don't make me double-post!!!
Edit: Okay so you're not impressed. How about some more?
Don't make me double-post!!!
Re: What's everyone working on? (tigsource inspired)
I'm new here so, hello! I'm working on a collection of retro clones. The usual suspects, Breakout, Space Invaders, Mario, Zelda, etc. as a way to learn LOVE and better understand techniques, tricks and best practices.
I started out with this course from edx.org which, speaking as a novice, is really well done. Of course, participants need to do the development along with the instructor. Downloading his code won't teach you nearly as much. Start from nothing and build along with the videos.
https://www.edx.org/course/cs50s-introd ... evelopment
This is my first attempt to build games. I work in marketing, but studied C++ for a couple years in college a long, long time ago in a state far, far away.
Looking forward to participating here!
Krumpet
I started out with this course from edx.org which, speaking as a novice, is really well done. Of course, participants need to do the development along with the instructor. Downloading his code won't teach you nearly as much. Start from nothing and build along with the videos.
https://www.edx.org/course/cs50s-introd ... evelopment
This is my first attempt to build games. I work in marketing, but studied C++ for a couple years in college a long, long time ago in a state far, far away.
Looking forward to participating here!
Krumpet
Re: What's everyone working on? (tigsource inspired)
Im Creating a game based on gravity and teleporation for my vocational class. Im new too lua and love and programming in general. I think i've earn the title of biggest noob on the site. i'll be taking my crown now.
- Gunroar:Cannon()
- Party member
- Posts: 1143
- Joined: Thu Dec 10, 2020 1:57 am
Re: What's everyone working on? (tigsource inspired)
Sounds like a nice game with a unique concept though as for you're crown I think you a little to late for you're declaration.
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