Small project about particles, that can attract and repel each other. Based on the Gravity, but here is more complex rules.
Yes, it looks like some fishes.
Particles
Particles
- Attachments
-
- particles-1-01.love
- (1.86 KiB) Downloaded 290 times
Re: Particles
New version, a lot of changings.
- NobodysSon
- Prole
- Posts: 33
- Joined: Tue Oct 30, 2012 10:37 pm
Re: Particles
Mesmerizing to watch...
Re: Particles
It's close to simulating flocking behavior, except the particles cannot make up their mind about what flock they belong too.
Tools: Hot Particles, LuaPreprocess, InputField, (more) Games: Momento Temporis
"If each mistake being made is a new one, then progress is being made."
"If each mistake being made is a new one, then progress is being made."
-
- Party member
- Posts: 712
- Joined: Fri Jun 22, 2012 4:54 pm
- Contact:
Re: Particles
This is really cool, they look so alive!
Does the particle size affect the gravitational pull? if so, it would be really cool to see what happens if every now and then one or two very large (one cm?) particles appear, maybe with a very low speed?
Would you care to share what the "more complex rules" are?
There was another cool flocking simulation here a few years ago, that also looked quite cool: https://love2d.org/forums/viewtopic.php?f=5&t=78542
Does the particle size affect the gravitational pull? if so, it would be really cool to see what happens if every now and then one or two very large (one cm?) particles appear, maybe with a very low speed?
Would you care to share what the "more complex rules" are?
There was another cool flocking simulation here a few years ago, that also looked quite cool: https://love2d.org/forums/viewtopic.php?f=5&t=78542
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Re: Particles
All particles have same mass by this simulation. See Gravity simulation for various masses: https://love2d.org/forums/viewtopic.php?f=14&t=89764Germanunkol wrote: ↑Tue Nov 17, 2020 5:54 pm Would you care to share what the "more complex rules" are?
This rules are not mine, just my implementation of them;
There is 3x9 = 27 types of particles:
Main types A, B, C:
The A attracts to another A.
B has no reaction to another B.
C repels from another C.
There is 9 types of As:
A1 attracts B and C;
A2 attracts B, but no reaction to C;
A3 attracts B, but repels C.
A4 has no reaction to B, but attracts C;
A5 has no reaction to B and C;
A6 has no reaction to B, but repels C.
A7 repels B, but attracts C;
A8 repels B, but no reaction to C;
A9 repels B and C.
Same rules for B1-B9, C1-C9.
The attraction for A will be colored as red 255;
No reaction to A will be colored as red 191;
The repulsion from the A will be colored as red 127.
Same: Reaction B as green color channel, reaction to C as blue color channel.
Thanks for flocking, but it doesn't work on Löve 11.3.
New version just with 135 partickles:
- Attachments
-
- particles-1-04.love
- (3.72 KiB) Downloaded 277 times
Who is online
Users browsing this forum: No registered users and 1 guest