Anyway, If you're not familiar with the game, You can read up on it on the wiki page i linked above because i suck at explaining things.
My implementation has 2880 cells by default, But this can be increased up to 46080 and decreased to 176 with a simple slider, The update rate can also be adjusted.
Controls:
LMB to set cells to "Alive" and RMB to kill them, click and drag possible.
Space toggles the simulation
C clears the grid (kills all cells)
I inverts the grid, (Dead cells become alive and vise versa)
S forces a single world update
and escape closes it.
Default resolution is 1280 x 720, But it has been written to work on most resolutions, meaning the size of the cell grid adjust to the resolution. So if 720p is too big for your monitor, you can change the size in conf.lua and it should still function normally.
Screenshot:
![Image](http://i42.tinypic.com/20070wg.jpg)