Hi everybody !
I'm in love with LOVE2D but I want to start making games for game jams and I thought the best way to provide an easy-to-test-and-play game is to create a HTML5 game that a player can play directly on Itch.io ! Of course my question is : how to do such a thing with Love2D framework ?
Do you guys know what's the best/simpliest solution to do so ? I've heard different tools are supposed to do that, but that's not clear which one is compatible with the last version of Love2D.
Any suggestiosns ?
Thanks
Love2D and HTML5 games
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Re: Love2D and HTML5 games
Tanner and Davidobot's love.js
It's still not 100% stable but will hopefully become mainstream in the future.
It's still not 100% stable but will hopefully become mainstream in the future.
- Harrylechienfou
- Prole
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Re: Love2D and HTML5 games
Thanks ! It looks interesting !
Have you tried it ? Is it simple to create a HTML5 game out of an existing project ?
It seems very promising that’s for sure, I’ll try it out
Have you tried it ? Is it simple to create a HTML5 game out of an existing project ?
It seems very promising that’s for sure, I’ll try it out
Re: Love2D and HTML5 games
https://2dengine.com/superchains/
Some adjustments are required in particular with shaders, audio and love.filesystem.Harrylechienfou wrote: ↑Sun Sep 27, 2020 9:35 pmIs it simple to create a HTML5 game out of an existing project ?
For building you love.js project you will need the node.js command line.
Re: Love2D and HTML5 games
That's not working for me in Firefox 81.0
Code: Select all
Uncaught ReferenceError: SharedArrayBuffer is not defined
Love https://2dengine.com/superchains/love.js:9
applicationLoad https://2dengine.com/superchains/:35
onload https://2dengine.com/superchains/:1
- Harrylechienfou
- Prole
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- Joined: Tue May 21, 2019 2:02 pm
Re: Love2D and HTML5 games
Not working for me neither on Safari (iOS on iPad) :/
(Exception thrown, see JavaScript console)
(Exception thrown, see JavaScript console)
Re: Love2D and HTML5 games
Thanks for reporting this. I have rebuilt the games in compatibility mode and it now works with Firefox (although the audio is buggy). I guess it's a tradeoff between working perfectly in Chrome vs working without audio across browsers.not working for me in Firefox 81.0
https://2dengine.com/arena/
It would be good if there was an automatic fallback between compatibility vs non-compatibility mode. JavaScript should be able to detect the user's browser anyways.
Not sure if mobile browsers are supported at all. Probably not.Not working for me neither on Safari (iOS on iPad)
Like I said - love.js is unstable but I still recommend using it because we hope it will become an official port in the future.
- Harrylechienfou
- Prole
- Posts: 30
- Joined: Tue May 21, 2019 2:02 pm
Re: Love2D and HTML5 games
Well now your new version works also on iOS with Safari
I tried it and it launches correctly, there’s no error anymore.
I can’t play because I don’t have a gamepad or something like that but the game seems to work.
I tried it and it launches correctly, there’s no error anymore.
I can’t play because I don’t have a gamepad or something like that but the game seems to work.
Re: Love2D and HTML5 games
Actually you can get it to work with Firefox even using the best (less compatible) mode. For example: https://www.zabuyaki.com/play/ivan wrote: ↑Mon Sep 28, 2020 4:20 pmThanks for reporting this. I have rebuilt the games in compatibility mode and it now works with Firefox (although the audio is buggy). I guess it's a tradeoff between working perfectly in Chrome vs working without audio across browsers.not working for me in Firefox 81.0
https://2dengine.com/arena/
How to achieve this is explained in the readme.md of the GitHub repo.
Zabuyaki, our upcoming beat 'em up: https://www.zabuyaki.com
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