Hello,
My first creation (prototype) with Löve : Save your life.
I've tried to give an arcarde feeling.
Each of your step, floor become lava. You have to go to the exit and collect gems, open chest, avoid/kill monster and avoid lava.
downloable for mac and window on itch.io https://astreed.itch.io/syl
SYL save your life
Re: SYL save your life
Hello oldteen, welcome to the forums
Fun game, feels quite polished. A few things I noticed:
Fun game, feels quite polished. A few things I noticed:
- I managed to miss the exit quite a few times when it was on the left/right side, even with the green markers around it. At first I seemingly looked for some kind of visible hole in the wall or something. After realizing that the green markers are a thing it was quite easy to see though.
- I'd enjoyed more variety while progressing the game like different kinds of monster ranges/attacks, moving monsters, maybe some floor tiles breaking when a monster jumped around or even some walls making up rooms to navigate through - that kind of stuff. As it is the gameplay get's lame pretty quickly.
- The music transitions sometimes felt kinda choppy.
- I didn't felt like the random generated levels added the variety (gameplay wise) it should have. I think hand crafted levels would suit the game better. Or a more complex level generator with more content.
- As a linux user I missed having a *.love file straight away
Re: SYL save your life
Thanks for you first report.
I agree with you for all points.
Now my goal it's to work on a more complexe map generator and a progressive gameplay.
Idea:
- first floor, no lava, no monster
- second floor I add lava and one or two monsters
- ...
- 5th floor and more, earthquake to make lava hole and stress player
- 10th full lava
- 11th floor boss
- merchant to buy items (eart, weapon, boat, ...)
- a 5 floors challenge : maximum scores for x floors (5) local and mondial scores table
- ...
I will add .love for linux user
I agree with you for all points.
Now my goal it's to work on a more complexe map generator and a progressive gameplay.
Idea:
- first floor, no lava, no monster
- second floor I add lava and one or two monsters
- ...
- 5th floor and more, earthquake to make lava hole and stress player
- 10th full lava
- 11th floor boss
- merchant to buy items (eart, weapon, boat, ...)
- a 5 floors challenge : maximum scores for x floors (5) local and mondial scores table
- ...
I will add .love for linux user
Re: SYL save your life
I love the look and feel of the game. It's something that I usually see with Godot projects.
My only suggestion is to also put a "How To" in the menu. I'm one of those "Play first, manual later" people... well, unless it's in the menu. The moment I got what the goal of the game was, I was pushing buttons really fast... only to wonder why I kept running past some gems.
My only suggestion is to also put a "How To" in the menu. I'm one of those "Play first, manual later" people... well, unless it's in the menu. The moment I got what the goal of the game was, I was pushing buttons really fast... only to wonder why I kept running past some gems.
Re: SYL save your life
this is a good suggestion, thanks!
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